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// Copyright 2014 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.skyframe;
import com.google.common.base.MoreObjects;
import com.google.common.base.MoreObjects.ToStringHelper;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadCompatible;
import com.google.devtools.build.lib.util.Preconditions;
import java.util.Collections;
import java.util.List;
/**
* Data the NodeEntry uses to maintain its state before it is done building. It allows the {@link
* NodeEntry} to keep the current state of the entry across invalidation and successive evaluations.
* A done node does not contain any of this data. However, if a node is marked dirty, its entry
* acquires a new {@link DirtyBuildingState} object, which persists until it is done again.
*
* <p>This class should be considered a private inner class of {@link InMemoryNodeEntry} -- no other
* classes should instantiate a {@code BuildingState} object or call any of its methods directly. It
* is in a separate file solely to keep the {@link NodeEntry} class readable. In particular, the
* caller must synchronize access to this class.
*
* <p>During its life, a node can go through states as follows:
*
* <ol>
* <li>Non-existent
* <li>Just created ({@link #isEvaluating} is false)
* <li>Evaluating ({@link #isEvaluating} is true)
* <li>Done (meaning this buildingState object is null)
* <li>Just created (when it is dirtied during evaluation)
* <li>Reset (just before it is re-evaluated)
* <li>Evaluating
* <li>Done
* </ol>
*
* <p>The "just created" state is there to allow the {@link EvaluableGraph#createIfAbsentBatch} and
* {@link NodeEntry#addReverseDepAndCheckIfDone} methods to be separate. All callers have to call
* both methods in that order if they want to create a node. The second method calls {@link
* #startEvaluating}, which transitions the current node to the "evaluating" state and returns true
* only the first time it was called. A caller that gets "true" back from that call must start the
* evaluation of this node, while any subsequent callers must not.
*
* <p>An entry is set to "evaluating" as soon as it is scheduled for evaluation. Thus, even a node
* that is never actually built (for instance, a dirty node that is verified as clean) is in the
* "evaluating" state until it is done.
*/
@ThreadCompatible
class BuildingState {
/**
* The number of dependencies that are known to be done in a {@link NodeEntry} if it is already
* evaluating, and a sentinel (-1) indicating that it has not yet started evaluating otherwise.
* There is a potential check-then-act race here during evaluation, so we need to make sure that
* when this is increased, we always check if the new value is equal to the number of required
* dependencies, and if so, we must re-schedule the node for evaluation.
*
* <p>There are two potential pitfalls here: 1) If multiple dependencies signal this node in close
* succession, this node should be scheduled exactly once. 2) If a thread is still working on this
* node, it should not be scheduled.
*
* <p>The first problem is solved by the {@link #signalDep} method, which also returns if the node
* needs to be re-scheduled, and ensures that only one thread gets a true return value.
*
* <p>The second problem is solved by first adding the newly discovered deps to a node's {@link
* InMemoryNodeEntry#directDeps}, and then looping through the direct deps and registering this
* node as a reverse dependency. This ensures that the signaledDeps counter can only reach {@link
* InMemoryNodeEntry#directDeps#numElements} on the very last iteration of the loop, i.e., the
* thread is not working on the node anymore. Note that this requires that there is no code after
* the loop in {@code ParallelEvaluator.Evaluate#run}.
*/
int signaledDeps = -1;
/**
* The set of reverse dependencies that are registered before the node has finished building. Upon
* building, these reverse deps will be signaled and then stored in the permanent {@link
* InMemoryNodeEntry#reverseDeps}.
*/
protected Object reverseDepsToSignal = ImmutableList.of();
private List<Object> reverseDepsDataToConsolidate = null;
private static final ReverseDepsUtil<BuildingState> REVERSE_DEPS_UTIL =
new ReverseDepsUtilImpl<BuildingState>() {
@Override
void setReverseDepsObject(BuildingState container, Object object) {
container.reverseDepsToSignal = object;
}
@Override
void setDataToConsolidate(BuildingState container, List<Object> dataToConsolidate) {
container.reverseDepsDataToConsolidate = dataToConsolidate;
}
@Override
Object getReverseDepsObject(BuildingState container) {
return container.reverseDepsToSignal;
}
@Override
List<Object> getDataToConsolidate(BuildingState container) {
return container.reverseDepsDataToConsolidate;
}
@Override
public void consolidateReverseDeps(BuildingState container) {
// #consolidateReverseDeps is only supported for node entries, not building states.
throw new UnsupportedOperationException();
}
};
/** Returns whether all known children of this node have signaled that they are done. */
final boolean isReady(int numDirectDeps) {
Preconditions.checkState(signaledDeps <= numDirectDeps, "%s %s", numDirectDeps, this);
return signaledDeps == numDirectDeps;
}
/**
* Returns true if the entry is marked dirty, meaning that at least one of its transitive
* dependencies is marked changed.
*
* @see NodeEntry#isDirty()
*/
boolean isDirty() {
return false;
}
/**
* Returns true if the entry is known to require re-evaluation.
*
* @see NodeEntry#isChanged()
*/
boolean isChanged() {
return false;
}
/**
* Helper method to assert that node has finished building, as far as we can tell. We would
* actually like to check that the node has been evaluated, but that is not available in this
* context.
*/
protected void checkFinishedBuildingWhenAboutToSetValue() {
Preconditions.checkState(isEvaluating(), "not started building %s", this);
Preconditions.checkState(!isDirty(), "not done building %s", this);
}
/**
* Puts the node in the "evaluating" state if it is not already in it. Returns true if the node
* wasn't already evaluating and false otherwise. Should only be called by {@link
* NodeEntry#addReverseDepAndCheckIfDone}.
*/
final boolean startEvaluating() {
boolean result = !isEvaluating();
if (result) {
signaledDeps = 0;
}
return result;
}
final boolean isEvaluating() {
return signaledDeps > -1;
}
/**
* Increments the number of children known to be finished. Returns true if the number of children
* finished is equal to the number of known children.
*
* <p>If the node is dirty and checking its deps for changes, this also updates dirty state as
* needed, via {@link #signalDepInternal}.
*
* @see NodeEntry#signalDep(Version)
*/
final boolean signalDep(boolean childChanged, int numDirectDeps) {
Preconditions.checkState(isEvaluating(), this);
signaledDeps++;
signalDepInternal(childChanged, numDirectDeps);
return isReady(numDirectDeps);
}
void signalDepInternal(boolean childChanged, int numDirectDeps) {}
/**
* Returns reverse deps to signal that have been registered this build.
*
* @see NodeEntry#getReverseDeps()
*/
final ImmutableSet<SkyKey> getReverseDepsToSignal() {
return REVERSE_DEPS_UTIL.getReverseDeps(this);
}
/**
* Adds a reverse dependency that should be notified when this entry is done.
*
* @see NodeEntry#addReverseDepAndCheckIfDone(SkyKey)
*/
final void addReverseDepToSignal(SkyKey newReverseDep) {
REVERSE_DEPS_UTIL.addReverseDeps(this, Collections.singleton(newReverseDep));
}
/** @see NodeEntry#removeReverseDep(SkyKey) */
final void removeReverseDepToSignal(SkyKey reverseDep) {
REVERSE_DEPS_UTIL.removeReverseDep(this, reverseDep);
}
protected ToStringHelper getStringHelper() {
return MoreObjects.toStringHelper(this)
.add("hash", System.identityHashCode(this))
.add("signaledDeps/evaluating state", signaledDeps)
.add("reverseDepsToSignal", REVERSE_DEPS_UTIL.toString(this));
}
@Override
public final String toString() {
return getStringHelper().toString();
}
}