| --- | 
 | layout: documentation | 
 | title: Concepts and Terminology | 
 | --- | 
 | <h1>Concepts and Terminology</h1> | 
 | <p> | 
 |   This document provides an overview of the source tree layout and the | 
 |   terminology used in Bazel. | 
 | </p> | 
 | <h2>Table of Contents</h2> | 
 |  | 
 | <ul> | 
 |   <li><a href="#intro">Introduction</a></li> | 
 |  | 
 |   <li><a href="#packages_targets">Workspace, Packages and Targets</a> | 
 |     <ul> | 
 |       <li><a href="#workspace">Workspace</a></li> | 
 |       <li><a href="#packages">Packages</a></li> | 
 |       <li><a href="#targets">Targets</a></li> | 
 |       <li><a href="#labels">Labels</a></li> | 
 |       <li><a href="#lexi">Lexical Specifications of a Label</a></li> | 
 |       <li><a href="#rules">Rules</a></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li><a href="#BUILD_files">BUILD Files</a> | 
 |     <ul> | 
 |       <li><a href="#core_build_language">The Core Build Language</a></li> | 
 |  | 
 |       <li><a href="#declaring_build_rules">Declaring Build Rules</a></li> | 
 |     </ul> | 
 |   </li> | 
 |   <li><a href="#funcs">Types of Build Rules</a></li> | 
 |  | 
 |   <li><a href="#dependencies">Dependencies</a> | 
 |     <ul> | 
 |       <li><a href="#actual_and_declared_dependencies">Actual and Declared Dependencies</a></li> | 
 |       <li><a href="#types_of_dependencies">Types of Dependencies</a></li> | 
 |       <li><a href="#label_directory">Using Labels to Reference Directories</a></li> | 
 |     </ul> | 
 |   </li> | 
 | </ul> | 
 |  | 
 | <h2 id="intro">Introduction</h2> | 
 |  | 
 | <p>Bazel builds software from source code organized in a directory called | 
 |    a workspace. Source files in the workspace are organized in a nested | 
 |    hierarchy of packages, where each package is a directory that contains a set | 
 |    of related source files and one BUILD file. The BUILD file specifies what | 
 |    software outputs can be built from the source. | 
 | </p> | 
 | <h2 id="packages_targets">Workspace, Packages and Targets</h2> | 
 | <h3 id="workspace">Workspace</h3> | 
 |  | 
 | <p>A <em>workspace</em> is a directory on your filesystem that contains the | 
 |    source files for the software you want to build, as well as symbolic links | 
 |    to directories that contain the build outputs. Each workspace directory has | 
 |    a text file named <code>WORKSPACE</code> which may be empty,  or may contain | 
 |    references to <a href="external.html">external dependencies</a> | 
 |    required to build the outputs. See also the <a | 
 |    href="be/workspace.html">Workspace Rules</a> section in the Build | 
 |    Encyclopedia. | 
 | </p> | 
 | <h3 id="packages">Packages</h3> | 
 | <p> | 
 |   The primary unit of code organization in a workspace is | 
 |   the <i>package</i>.  A package is collection of related files and a | 
 |   specification of the dependencies among them. | 
 | </p> | 
 | <p> | 
 |   A package is defined as a directory containing a file | 
 |   named <code>BUILD</code>, residing beneath the top-level directory in the | 
 |   workspace.  A package includes all files in its directory, plus all | 
 |   subdirectories beneath it, except those which themselves contain a BUILD | 
 |   file. | 
 | </p> | 
 | <p> | 
 |   For example, in the following directory tree | 
 |   there are two packages, <code>my/app</code>, | 
 |   and the subpackage <code>my/app/tests</code>. | 
 |   Note that <code>my/app/data</code> is not a package, but a directory | 
 |   belonging to package <code>my/app</code>. | 
 | </p> | 
 |  | 
 | <pre> | 
 | src/my/app/BUILD | 
 | src/my/app/app.cc | 
 | src/my/app/data/input.txt | 
 | src/my/app/tests/BUILD | 
 | src/my/app/tests/test.cc | 
 | </pre> | 
 | <h3 id="targets">Targets</h3> | 
 |  | 
 | <p> | 
 |   A package is a container. The elements of a package are called | 
 |   <i>targets</i>. Most targets are one of two principal kinds, <i>files</i> | 
 |   and <i>rules</i>. Additionally, there is another kind of target, | 
 |   <a href="be/functions.html#package_group">package groups</a>, | 
 |   but they are far less numerous. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Files are further divided into two kinds. | 
 |   <i>Source files</i> are usually written by the efforts of people, | 
 |   and checked in to the repository. | 
 |   <i>Generated files</i>, sometimes called derived files, | 
 |   are not checked in, but are generated by the build tool from source | 
 |   files according to specific rules. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The second kind of target is the <i>rule</i>.  A rule specifies the | 
 |   relationship between a set of input and a set of output files, | 
 |   including the necessary steps to derive the outputs from the inputs. | 
 |   The outputs of a rule are always generated files.  The inputs to a | 
 |   rule may be source files, but they may be generated files also; | 
 |   consequently, outputs of one rule may be the inputs to another, | 
 |   allowing long chains of rules to be constructed. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Whether the input to a rule is a source file or a generated file is | 
 |   in most cases immaterial; what matters is only the contents of that | 
 |   file.  This fact makes it easy to replace a complex source file with | 
 |   a generated file produced by a rule, such as happens when the burden | 
 |   of manually maintaining a highly structured file becomes too | 
 |   tiresome, and someone writes a program to derive it.  No change is | 
 |   required to the consumers of that file.  Conversely, a generated | 
 |   file may easily be replaced by a source file with only local | 
 |   changes. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The inputs to a rule may also include <i>other rules</i>.  The | 
 |   precise meaning of such relationships is often quite complex and | 
 |   language- or rule-dependent, but intuitively it is simple: a C++ | 
 |   library rule A might have another C++ library rule B for an input. | 
 |   The effect of this dependency is that the B's header files are | 
 |   available to A during compilation, B's symbols are available to A | 
 |   during linking, and B's runtime data is available to A during | 
 |   execution. | 
 | </p> | 
 |  | 
 | <p> | 
 |   An invariant of all rules is that the files generated by a rule | 
 |   always belong to the same package as the rule itself; it is not | 
 |   possible to generate files into another package.  It is not uncommon | 
 |   for a rule's inputs to come from another package, though. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Package groups are sets of packages whose purpose is to limit accessibility | 
 |   of certain rules. Package groups are defined by the | 
 |   <code>package_group</code> function. They have two properties: the list of | 
 |   packages they contain and their name. The only allowed ways to refer to them | 
 |   are from the <code>visibility</code> attribute of rules or from the | 
 |   <code>default_visibility</code> attribute of the <code>package</code> | 
 |   function; they do not generate or consume files. For more information, refer | 
 |   to the appropriate section of the <a | 
 |   href='be/functions.html#package_group'>Build Encyclopedia</a>. | 
 | </p> | 
 |  | 
 |  | 
 | <h3 id="labels">Labels</h3> | 
 |  | 
 | <p> | 
 |   All targets belong to exactly one package.  The name of a target is | 
 |   called its <em>label</em>, and a typical label in canonical form | 
 |   looks like this: | 
 | </p> | 
 |  | 
 | <pre> | 
 | //my/app/main:app_binary | 
 | </pre> | 
 |  | 
 | <p> | 
 |  | 
 |   Each label has two parts, a package name (<code>my/app/main</code>) | 
 |   and a target name (<code>app_binary</code>).  Every label uniquely | 
 |   identifies a target.  Labels sometimes appear in other forms; when | 
 |   the colon is omitted, the target name is assumed to be the same as | 
 |   the last component of the package name, so these two labels are | 
 |   equivalent: | 
 | </p> | 
 |  | 
 | <pre> | 
 | //my/app | 
 | //my/app:app | 
 | </pre> | 
 |  | 
 | <p> | 
 |   Short-form labels such as <code>//my/app</code> are not to | 
 |   be confused with package names.  Labels start with <code>//</code>, | 
 |   but package names never do, thus <code>my/app</code> is the | 
 |   package containing <code>//my/app</code>. | 
 |  | 
 |   (A common misconception is that <code>//my/app</code> refers | 
 |   to a package, or to <em>all</em> the targets in a package; neither | 
 |   is true.) | 
 | </p> | 
 |  | 
 | <p> | 
 |   Within a BUILD file, the package-name part of label may be omitted, | 
 |   and optionally the colon too.  So within the BUILD file for package | 
 |   <code>my/app</code> (i.e. <code>//my/app:BUILD</code>), | 
 |   the following "relative" labels are all equivalent: | 
 | </p> | 
 |  | 
 | <pre> | 
 | //my/app:app | 
 | //my/app | 
 | :app | 
 | app | 
 | </pre> | 
 |  | 
 | <p> | 
 |   (It is a matter of convention that the colon is omitted for files, | 
 |   but retained for rules, but it is not otherwise significant.) | 
 | </p> | 
 |  | 
 | <p> | 
 |   Similarly, within a BUILD file, files belonging to the package may | 
 |   be referenced by their unadorned name relative to the package | 
 |   directory: | 
 | </p> | 
 |  | 
 |  | 
 | <pre> | 
 | generate.cc | 
 | testdata/input.txt | 
 | </pre> | 
 |  | 
 | <p> | 
 |   But from other packages, or from the command-line, these file | 
 |   targets must always be referred to by their complete label, e.g. | 
 |   <code>//my/app:generate.cc</code>. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Relative labels cannot be used to refer to targets in other | 
 |   packages; the complete package name must always be specified in this | 
 |   case.  For example, if the source tree contains both the package | 
 |   <code>my/app</code> and the package | 
 |   <code>my/app/testdata</code> (i.e., each of these two | 
 |   packages has its own BUILD file).  The latter package contains a | 
 |   file named <code>testdepot.zip</code>.  Here are two ways (one | 
 |   wrong, one correct) to refer to this file within | 
 |   <code>//my/app:BUILD</code>: | 
 | </p> | 
 |  | 
 | <pre> | 
 | <span class="discouraged">testdata/testdepot.zip</span>  # Wrong: testdata is a different package. | 
 | //my/app/testdata:testdepot.zip   # Right. | 
 | </pre> | 
 |  | 
 | <p> | 
 |   If, by mistake, you refer to <code>testdepot.zip</code> by the wrong | 
 |   label, such as <code>//my/app:testdata/testdepot.zip</code> | 
 |   or <code>//my:app/testdata/testdepot.zip</code>, you will get an | 
 |   error from the build tool saying that the label "crosses a package | 
 |   boundary".  You should correct the label by putting the colon after | 
 |   the directory containing the innermost enclosing BUILD file, i.e., | 
 |   <code>//my/app/testdata:testdepot.zip</code>. | 
 | </p> | 
 |  | 
 | <h3 id="lexi">Lexical specification of a label</h3> | 
 |  | 
 | <p> | 
 |   The syntax of labels is intentionally strict, so as to | 
 |   forbid metacharacters that have special meaning to the shell.  This | 
 |   helps to avoid inadvertent quoting problems, and makes it easier to | 
 |   construct tools and scripts that manipulate labels, such as the | 
 |  | 
 |   <a href='query.html'>Bazel Query Language</a>. | 
 |  | 
 |   All of the following are forbidden in labels: any sort of white | 
 |   space, braces, brackets, or parentheses; wildcards such | 
 |   as <code>*</code>; shell metacharacters such | 
 |   as <code>></code>, <code>&</code> and <code>|</code>; etc. | 
 |   This list is not comprehensive; the precise details are below. | 
 | </p> | 
 |  | 
 | <h4 id="name">Target names, <code>//...:<b>target-name</b></code></h4> | 
 |  | 
 | <p><code>target-name</code> is the name of the target within the package. | 
 |   The name of a rule is the value of the <code>name</code> | 
 |   parameter in the rule's declaration in a BUILD file; the name | 
 |   of a file is its pathname relative to the directory containing | 
 |   the BUILD file. | 
 |   Target names must be composed entirely of | 
 |   characters drawn from the set <code>a</code>–<code>z</code>, | 
 |   <code>A</code>–<code>Z</code>, <code>0</code>–<code>9</code>, | 
 |   and the punctuation symbols <code>_/.+-=,@~</code>. | 
 |   Do not use <code>..</code> to refer to files in other packages; use | 
 |   <code>//<var>packagename</var>:<var>filename</var></code> instead. | 
 |   Filenames must be relative pathnames in normal form, which means | 
 |   they must neither start nor end with a slash | 
 |   (e.g. <code>/foo</code> and <code>foo/</code> are forbidden) nor | 
 |   contain multiple consecutive slashes as path separators | 
 |   (e.g. <code>foo//bar</code>).  Similarly, up-level references | 
 |   (<code>..</code>) and current-directory references | 
 |   (<code>./</code>) are forbidden.  The sole exception to this | 
 |   rule is that a target name may consist of exactly | 
 |   '<code>.</code>'. | 
 | </p> | 
 |  | 
 | <p>While it is common to use <code>/</code> in the name of a file | 
 |   target, we recommend that you avoid the use of <code>/</code> in the | 
 |   names of rules.  Especially when the shorthand form of a label is | 
 |   used, it may confuse the reader.  The | 
 |   label <code>//foo/bar/wiz</code> is always a shorthand | 
 |   for <code>//foo/bar/wiz:wiz</code>, even if there is no such package | 
 |   <code>foo/bar/wiz</code>; it never refers to <code>//foo:bar/wiz</code>, | 
 |   even if that target exists.</p> | 
 |  | 
 | <p>However, there are some situations where use of a slash is | 
 |   convenient, or sometimes even necessary.  For example, the name of | 
 |   certain rules must match their principal source file, which may | 
 |   reside in a subdirectory of the package.</p> | 
 |  | 
 | <h4>Package names, <code>//<b>package-name</b>:...</code></h4> | 
 | <p> | 
 |   The name of a package is the name of the directory containing its | 
 |  | 
 |   BUILD file, relative to the top-level directory of the source tree. | 
 |   For example: <code>my/app</code>. | 
 |  | 
 |   Package names must be composed entirely of characters drawn from | 
 |   the set <code>A</code>-<code>Z</code>, <code>a</code>–<code>z</code>, | 
 |   <code>0</code>–<code>9</code>, '<code>/</code>', '<code>-</code>', | 
 |   '<code>.</code>', and '<code>_</code>', and cannot start with | 
 |   a slash. | 
 | <p> | 
 |   For a language with a directory structure that is significant | 
 |   to its module system (e.g. Java), it is important to choose directory names | 
 |   that are valid identifiers in the language. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Although Bazel allows a package at the build root (e.g. <code>//:foo</code>), this | 
 |   is not advised and projects should attempt to use more descriptively named | 
 |   packages. | 
 | </p> | 
 | <p> | 
 |   Package names may not contain the substring <code>//</code>, nor | 
 |   end with a slash. | 
 | </p> | 
 |  | 
 | <h3 id="rules">Rules</h3> | 
 |  | 
 | <p> | 
 |   A rule specifies the relationship between inputs and outputs, and the | 
 |   steps to build the outputs.  Rules can be of one of many different | 
 |   kinds or <i>classes</i>, which produce compiled | 
 |   executables and libraries, test executables and other supported | 
 |   outputs as described in the | 
 |   <a href="be/overview.html">Build Encyclopedia</a>. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Every rule has a name, specified by the <code>name</code> attribute, | 
 |   of type string.  The name must be a syntactically valid target name, | 
 |   as specified <a href='#name'>above</a>.  In some cases, the name is | 
 |   somewhat arbitrary, and more interesting are the names of the files | 
 |   generated by the rule; this is true of genrules.  In other | 
 |   cases, the name is significant: for <code>*_binary</code> | 
 |   and <code>*_test</code> rules, for example, the rule name determines | 
 |   the name of the executable produced by the build. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Every rule has a set of <i>attributes</i>; the applicable attributes | 
 |   for a given rule, and the significance and semantics of each | 
 |   attribute are a function of the rule's class; see | 
 |   the <a href='be/overview.html'>Build | 
 |   Encyclopedia</a> for the full list of supported rules and their | 
 |   corresponding attributes.  Each attribute has a name and a | 
 |   type.  The full set of types that an attribute can have is: integer, | 
 |   label, list of labels, string, list of strings, output label, | 
 |   list of output labels.  Not all attributes need to be specified in | 
 |   every rule.  Attributes thus form a dictionary from keys (names) to | 
 |   optional, typed values. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The <code>srcs</code> attribute present in many rules has type "list | 
 |   of label"; its value, if present, is a list of labels, each being | 
 |   the name of a target that is an input to this rule. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The <code>outs</code> attribute present in many rules has type "list | 
 |   of output labels"; this is similar to the type of | 
 |   the <code>srcs</code> attribute, but differs in two significant | 
 |   ways.  Firstly, due to the invariant that the outputs of a rule | 
 |   belong to the same package as the rule itself, output labels cannot | 
 |   include a package component; they must be in one of the "relative" | 
 |   forms shown above.  Secondly, the relationship implied by an | 
 |   (ordinary) label attribute is inverse to that implied by an output | 
 |   label: a rule <i>depends on</i> its <code>srcs</code>, whereas a rule <i>is | 
 |     depended on by</i> its <code>outs</code>.  The two types of label attributes | 
 |   thus assign direction to the edges between targets, giving rise to a | 
 |   dependency graph. | 
 | </p> | 
 |  | 
 | <p> | 
 |   This directed acyclic graph over targets is called the | 
 |   "target graph" or "build dependency graph", and is the domain over | 
 |   which the <a href='query.html'>Bazel Query tool</a> operates. | 
 | </p> | 
 |  | 
 |  | 
 | <h2 id="BUILD_files">BUILD Files</h2> | 
 |  | 
 | <p> | 
 |   The previous section described packages, targets and labels, and the | 
 |   build dependency graph abstractly.  In this section, we'll look at | 
 |   the concrete syntax used to define a package. | 
 | </p> | 
 |  | 
 | <p> | 
 |   By definition, every package contains a BUILD file, which is a short | 
 |   program written in the Build Language.  Most BUILD files | 
 |   appear to be little more than a series of declarations of build | 
 |   rules; indeed, the declarative style is strongly encouraged when | 
 |   writing BUILD files. | 
 | </p> | 
 |  | 
 | <p> | 
 |   However, the build language is in fact an imperative language, and | 
 |   BUILD files are interpreted as a sequential list of statements. | 
 |   Build rule functions, such as <code>cc_library</code>, are procedures whose | 
 |   side-effect is to create an abstract build rule inside the build tool. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The concrete syntax of BUILD files is a subset of Python. | 
 |   Originally, the syntax <i>was</i> that of Python, but experience | 
 |   showed that users rarely used more than a tiny subset of Python's | 
 |   features, and when they did, it often resulted in complex and | 
 |   fragile BUILD files.  In many cases, the use of such features was | 
 |   unnecessary, and the same result could be achieved by using an | 
 |   external program, e.g. via a <code>genrule</code> build rule. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Crucially, programs in the build language are unable to perform | 
 |   arbitrary I/O (though many users try!).  This invariant makes the | 
 |   interpretation of BUILD files hermetic, i.e. dependent only on a | 
 |   known set of inputs, which is essential for ensuring that builds are | 
 |   reproducible. | 
 | </p> | 
 |  | 
 | <h3 id="core_build_language">The Core Build Language</h3> | 
 |  | 
 | <p> | 
 |   <b>Lexemes</b>: the lexical syntax of the core language is a strict | 
 |   subset of Python 2.6, and we refer the reader to the <a | 
 |   href='http://docs.python.org/reference/lexical_analysis.html'>Python | 
 |   specification</a> for details. | 
 |   Lexical features of Python that are not | 
 |   supported include: floating-point literals, hexadecimal and Unicode | 
 |   escapes within string literals. | 
 | </p> | 
 |  | 
 | <p> | 
 |   BUILD files should be written using only ASCII characters, | 
 |   although technically they are interpreted using the Latin-1 | 
 |   character set.  The use | 
 |   of <a href='http://www.python.org/dev/peps/pep-0263/'><code>coding:</code></a> | 
 |   declarations is forbidden. | 
 | </p> | 
 |  | 
 | <p> | 
 |   <b>Grammar</b>: the grammar of the core language is shown below, | 
 |   using EBNF notation.  Ambiguity is resolved using precedence, which | 
 |   is defined as for Python. | 
 | </p> | 
 |  | 
 | <pre> | 
 | file_input ::= (simple_stmt? '\n')* | 
 |  | 
 | simple_stmt ::= small_stmt (';' small_stmt)* ';'? | 
 |  | 
 | small_stmt ::= expr | 
 |              | assign_stmt | 
 |  | 
 | assign_stmt ::= IDENTIFIER assign_op expr | 
 |  | 
 | assign_op ::= '=' | '+=' | '-=' | '*=' | '/=' | '%=' | 
 |  | 
 | expr ::= INTEGER | 
 |        | STRING+ | 
 |        | IDENTIFIER | 
 |        | expr '(' arg_list? ')' | 
 |        | expr '.' IDENTIFIER | 
 |        | '[' expr_list? ']' | 
 |        | '[' expr ('for' IDENTIFIER 'in' expr | 'if' expr)+ ']' | 
 |        | '(' expr_list? ')' | 
 |        | '{' dict_entry_list? '}' | 
 |        | '{' dict_entry ('for' IDENTIFIER 'in' expr | 'if' expr)+ '}' | 
 |        | expr bin_op expr | 
 |        | '-' expr | 
 |        | 'not' expr | 
 |        | expr '[' expr? ':' expr? ':' expr? ']' | 
 |        | expr '[' expr? ':' expr? ']' | 
 |        | expr '[' expr ']' | 
 |  | 
 | bin_op ::= '+' | '-' | '*' | '/' | '//' | '%' | '|' | 
 |          | 'and' | 'or' | '==' | '!=' | '<' | '<=' | '>' | '>=' | 'in' | 'not' 'in' | 
 |  | 
 | expr_list ::= (expr ',')* expr ','? | 
 |  | 
 | dict_entry_list ::= (dict_entry ',')* dict_entry ','? | 
 |  | 
 | dict_entry ::= expr ':' expr | 
 |  | 
 | arg_list ::= (arg ',')* arg ','? | 
 |  | 
 | arg ::= IDENTIFIER '=' expr | 
 |       | expr | 
 | </pre> | 
 |  | 
 | <p> | 
 |   For each expression of the core language, the semantics are | 
 |   identical to the corresponding Python semantics, except in the | 
 |   following cases: | 
 | </p> | 
 | <ul> | 
 |   <li>certain overloads of the binary <code>%</code> operator are not | 
 |     supported.  Only the <code>int % int</code> and <code>str % | 
 |     tuple</code> forms are supported.  Only the <code>%s</code> | 
 |     and <code>%d</code> format specifiers may be | 
 |     used; <code>%(var)s</code> is illegal.</li> | 
 |  | 
 | </ul> | 
 |  | 
 | <p> | 
 |   Many Python features are missing: control-flow constructs (loops, | 
 |   conditionals, exceptions), basic datatypes (floating-point numbers, big | 
 |   integers), <code>import</code> and the module system, support for | 
 |   definition of classes, some Python's built-in functions. Function | 
 |   definitions and <code>for</code> statements are allowed only in | 
 |   extension files (<code>.bzl</code>). | 
 |  | 
 |   Available functions are documented in | 
 |  | 
 |     the <a href="skylark/lib/globals.html">library section</a>. | 
 | <h3 id="declaring_build_rules">Declaring build rules</h3> | 
 |  | 
 | <p> | 
 |   The build language is an imperative language, so in general, order | 
 |   does matter: variables must be defined before they are used, for | 
 |   example.  However, most BUILD files consist only of declarations of | 
 |   build rules, and the relative order of these statements is | 
 |   immaterial; all that matters is <em>which</em> rules were declared, | 
 |   and with what values, by the time package evaluation completes. | 
 |  | 
 |   So, in simple BUILD files, rule declarations can be re-ordered | 
 |   freely without changing the behavior. | 
 | </p> | 
 |  | 
 | <p> | 
 |   BUILD file authors are encouraged to use comments liberally to | 
 |   document the role of each build target, whether it is intended for | 
 |   public use, and anything else that would help users and future | 
 |   maintainers, including a <code># Description:</code> comment at the | 
 |   top, explaining the role of the package. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The Python comment syntax of <code>#...</code> is supported. | 
 |   Triple-quoted string literals may span multiple lines, and can be used | 
 |   for multi-line comments. | 
 | </p> | 
 |  | 
 | <h2 id="funcs">Types of build rule</h2> | 
 |  | 
 | <p> | 
 |   The majority of build rules come in families, grouped together by | 
 |   language.  For | 
 |   example, <code>cc_binary</code>, <code>cc_library</code> | 
 |   and <code>cc_test</code> are the build rules for C++ binaries, | 
 |   libraries, and tests, respectively.  Other languages use the same | 
 |   naming scheme, with a different prefix, e.g. <code>java_*</code> for | 
 |   Java. These functions are all documented in the | 
 |   <a href="be/overview.html">Build Encyclopedia</a>. | 
 | </p> | 
 |  | 
 | <ul> | 
 |   <li><p><code>*_binary</code> | 
 |       rules build executable programs in a given language.  After a | 
 |       build, the executable will reside in the build tool's binary | 
 |       output tree at the corresponding name for the rule's label, | 
 |       so <code>//my:program</code> would appear at | 
 |       (e.g.) <code>$(BINDIR)/my/program</code>. </p> | 
 |  | 
 |     <p>Such rules also create a runfiles directory | 
 |  | 
 |       containing all the files mentioned in a <code>data</code> | 
 |       attribute belonging to the rule, or any rule in its transitive | 
 |       closure of dependencies; this set of files is gathered together in | 
 |       one place for ease of deployment to production.</p> | 
 |   </li> | 
 |  | 
 |   <li><p><code>*_test</code> | 
 |       rules are a specialization of a <code>*_binary</code> rule, used for automated | 
 |       testing.  Tests are simply programs that return zero on success. | 
 |  | 
 |       </p> | 
 |  | 
 |     <p> | 
 |       Like binaries, tests also have runfiles trees, and the files | 
 |       beneath it are the only files that a test may legitimately open | 
 |       at runtime.  For example, a program <code>cc_test(name='x', | 
 |       data=['//foo:bar'])</code> may open and | 
 |  | 
 |       read <code>$TEST_SRCDIR/workspace/foo/bar</code> during execution. | 
 |       (Each programming language has its own utility function for | 
 |       accessing the value of <code>$TEST_SRCDIR</code>, but they are all | 
 |       equivalent to using the environment variable directly.) | 
 |       Failure to observe the rule will cause the test to fail when it is | 
 |       executed on a remote testing host. | 
 |  | 
 |     </p> | 
 |   </li> | 
 |  | 
 |   <li><code>*_library</code> | 
 |     rules specify separately-compiled modules in the given | 
 |     programming language.  Libraries can depend on other libraries, | 
 |     and binaries and tests can depend on libraries, with the expected | 
 |     separate-compilation behavior. | 
 |   </li> | 
 | </ul> | 
 |  | 
 | <h2 id="dependencies">Dependencies</h2> | 
 |  | 
 | <p> | 
 |   A target <code>A</code> <i>depends upon</i> a target | 
 |   <code>B</code> if <code>B</code> is needed by <code>A</code> at | 
 |   build or execution time.  The <i>depends upon</i> relation induces a | 
 |   directed acyclic graph (DAG) over targets, and we call this a | 
 |   <em>dependency graph</em>. | 
 |  | 
 |   A target's <em>direct</em> dependencies are those other targets | 
 |   reachable by a path of length 1 in the dependency graph.  A target's | 
 |   <em>transitive</em> dependencies are those targets upon which it | 
 |   depends via a path of any length through the graph. | 
 | </p> | 
 |  | 
 | <p> | 
 |   In fact, in the context of builds, there are two dependency graphs, | 
 |   the graph of <em>actual dependencies</em> and the graph of | 
 |   <em>declared dependencies</em>.  Most of the time, the two graphs | 
 |   are so similar that this distinction need not be made, but it is | 
 |   useful for the discussion below. | 
 | </p> | 
 |  | 
 | <h3 id="actual_and_declared_dependencies">Actual and declared dependencies</h3> | 
 |  | 
 | <p> | 
 |   A target <code>X</code> is <i>actually dependent</i> on target | 
 |   <code>Y</code> iff <code>Y</code> must be present, built and | 
 |   up-to-date in order for <code>X</code> to be built correctly. | 
 |   "Built" could mean generated, processed, compiled, linked, | 
 |   archived, compressed, executed, or any of the other kinds of tasks | 
 |   that routinely occur during a build. | 
 | </p> | 
 |  | 
 | <p> | 
 |   A target <code>X</code> has a <i>declared dependency</i> on target | 
 |   <code>Y</code> iff there is a dependency edge from <code>X</code> to | 
 |   <code>Y</code> in the package of <code>X</code>. | 
 | </p> | 
 |  | 
 | <p> | 
 |   For correct builds, the graph of actual dependencies <i>A</i> must | 
 |   be a subgraph of the graph of declared dependencies <i>D</i>.  That | 
 |   is, every pair of directly-connected nodes <code>x --> y</code> | 
 |   in <i>A</i> must also be directly connected in <i>D</i>.  We say | 
 |   <i>D</i> is an <em>overapproximation</em> of <i>A</i>. | 
 | </p> | 
 |  | 
 | <p> | 
 |   It is important that it not be too much of an overapproximation, | 
 |   though, since redundant declared dependencies can make builds slower and | 
 |   binaries larger. | 
 | </p> | 
 |  | 
 | <p> | 
 |   What this means for BUILD file writers is that every rule must | 
 |   explicitly declare all of its actual direct dependencies to the | 
 |   build system, and no more. | 
 |  | 
 |   Failure to observe this principle causes undefined behavior: the | 
 |   build may fail, but worse, the build may depend on some prior | 
 |   operations, or upon which transitive declared dependencies the target | 
 |   happens to have.  The build tool attempts aggressively to check for | 
 |   missing dependencies and report errors, but it is not possible for | 
 |   this checking to be complete in all cases. | 
 | </p> | 
 |  | 
 | <p> | 
 |  | 
 |   You need not (and should not) attempt to list everything indirectly imported, | 
 |   even if it is "needed" by A at execution time. | 
 | </p> | 
 |  | 
 | <p> | 
 |   During a build of target <code>X</code>, the build tool inspects the | 
 |   entire transitive closure of dependencies of <code>X</code> to ensure that | 
 |   any changes in those targets are reflected in the final result, | 
 |   rebuilding intermediates as needed. | 
 | </p> | 
 |  | 
 | <p> | 
 |   The transitive nature of dependencies leads to a common mistake. | 
 |   Through careless programming, code in one file may use code provided | 
 |   by an <em>indirect</em> dependency, i.e. a transitive but not direct | 
 |   edge in the declared dependency graph.  Indirect dependencies do not | 
 |   appear in the BUILD file.  Since the rule doesn't | 
 |   directly depend on the provider, there is no way to track changes, | 
 |   as shown in the following example timeline: | 
 | </p> | 
 |  | 
 | <div class="greenbox"> | 
 | <p><b>1. At first, everything works</b></p> | 
 |  | 
 | <p>The code in package <code>a</code> uses code in package <code>b</code>. | 
 | The code in package <code>b</code> uses code in package <code>c</code>, | 
 | and thus <code>a</code> transitively depends on <code>c</code>.</p> | 
 |  | 
 | <div style="float:left; width: 49%; margin-top: -20px;"> | 
 | <p><code>a/BUILD</code></p> | 
 | <pre class="code"> | 
 | <b>rule( | 
 |     name = "a", | 
 |     srcs = "a.in", | 
 |     deps = "//b:b", | 
 | )</b> | 
 | </pre> | 
 | <p><code>a/a.in</code></p> | 
 | <pre class="code"> | 
 | <b>import b; | 
 | b.foo();</b> | 
 | </pre> | 
 | </div> | 
 | <div style="float:right; width: 49%; margin-top: -20px; "> | 
 | <p><code>b/BUILD</code></p> | 
 | <pre class="code"> | 
 | <b>rule( | 
 |     name = "b", | 
 |     srcs = "b.in", | 
 |     deps = "//c:c", | 
 | )</b> | 
 | </pre> | 
 | <p><code>b/b.in</code></p> | 
 | <pre class="code"> | 
 | <b>import c; | 
 | function foo() { | 
 |   c.bar(); | 
 | }</b> | 
 | </pre> | 
 | </div> | 
 | <pre style="clear: both;"> | 
 | Declared dependency graph:  a --> b --> c | 
 |  | 
 | Actual dependency graph:    a --> b --> c | 
 | </pre> | 
 | The declared dependencies overapproximate the actual dependencies. | 
 | All is well. | 
 | </div> | 
 |  | 
 | <div class="greenbox"> | 
 | <p><b>2. A latent hazard is introduced.</b></p> | 
 | <p> | 
 |   Someone carelessly adds code to <code>a</code> that creates a direct | 
 |   actual dependency on <code>c</code>, but forgets to declare it. | 
 | </p> | 
 | <div style="float:left; width: 49%; margin-top: -20px; "> | 
 | <p><code>a/a.in</code></p> | 
 | <pre class="code"> | 
 | import b; | 
 | <b>import c;</b> | 
 | b.foo(); | 
 | <b>c.garply();</b> | 
 | </pre> | 
 | </div> | 
 |  | 
 | <pre style="clear: both;"> | 
 | Declared dependency graph:  a --> b --> c | 
 |  | 
 | Actual dependency graph:    a --> b -->_c | 
 |                              \_________/| | 
 | </pre> | 
 | The declared dependencies no longer overapproximate the actual | 
 | dependencies.  This may build ok, because the transitive closures of | 
 | the two graphs are equal, but masks a problem: <code>a</code> has an | 
 | actual but undeclared dependency on <code>c</code>. | 
 | </div> | 
 |  | 
 | <div class="greenbox"> | 
 | <p><b>3. The hazard is revealed</b> </p> | 
 | <p> | 
 |   Someone refactors <code>b</code> so that it no longer depends on | 
 |   <code>c</code>, inadvertently breaking <code>a</code> through no | 
 |   fault of their own. | 
 | </p> | 
 | <div style="float:right; width: 49%; margin-top: -20px; "> | 
 | <p><code>b/BUILD</code></p> | 
 | <pre class="code"> | 
 | rule( | 
 |     name = "b", | 
 |     srcs = "b.in", | 
 |     <b>deps = "//d:d"</b>, | 
 | ) | 
 | </pre> | 
 | <p><code>b/b.in</code></p> | 
 | <pre class="code"> | 
 | <b>import d;</b> | 
 | function foo() { | 
 |   <b>d.baz();</b> | 
 | } | 
 | </pre> | 
 | </div> | 
 | <pre style="clear: both;"> | 
 | Declared dependency graph:  a --> b     c | 
 |  | 
 | Actual dependency graph:    a --> b    _c | 
 |                              \_________/| | 
 | </pre> | 
 | <p> | 
 |   The declared dependency graph is now an underapproximation of the | 
 |   actual dependencies, even when transitively closed; the build is | 
 |   likely to fail. | 
 |  | 
 |   The problem could have been averted by ensuring that the actual | 
 |   dependency from <code>a</code> to <code>c</code> introduced in Step | 
 |   2 was properly declared in the BUILD file. | 
 | </div> | 
 |  | 
 | <h3 id="types_of_dependencies">Types of dependencies</h3> | 
 |  | 
 | <p> | 
 |   Most build rules have three attributes for specifying different kinds | 
 |   of generic dependencies: <code>srcs</code>, <code>deps</code> and | 
 |   <code>data</code>. These are explained below. See also | 
 |   <a href='be/common-definitions.html'>Attributes common | 
 |   to all rules</a> in the Build Encyclopedia. | 
 | </p> | 
 |  | 
 | <p> | 
 |   Many rules also have additional attributes for rule-specific kinds | 
 |   of dependency, e.g. <code>compiler</code>, <code>resources</code>, | 
 |   etc.  These are detailed in the Build Encyclopedia. | 
 | </p> | 
 |  | 
 | <h4 id="srcs"><code>srcs</code> dependencies</h4> | 
 | <p> | 
 |   Files consumed directly by the rule or rules that output source files. | 
 | </p> | 
 |  | 
 | <h4 id="deps"><code>deps</code> dependencies</h4> | 
 | <p> | 
 |   Rule pointing to separately-compiled modules providing header files, | 
 |   symbols, libraries, data, etc. | 
 | </p> | 
 |  | 
 | <h4 id="data"><code>data</code> dependencies</h4> | 
 | <p>A build target might need some data files to run correctly.  These | 
 |    data files aren't source code: they don't affect how the target is | 
 |    built.  For example, a unit test might compare a function's output | 
 |    to the contents of a file.  When we build the unit test, we | 
 |    don't need the file; but we do need it when we run the test. The | 
 |    same applies to tools that are launched during execution. | 
 |  | 
 | <p>The build system runs tests in an isolated directory where only files | 
 |    listed as "data" are available. Thus, if a binary/library/test | 
 |    needs some files to run, specify them (or a build rule containing | 
 |    them) in data. For example: | 
 | </p> | 
 |  | 
 | <pre> | 
 | # I need a config file from a directory named env: | 
 | java_binary( | 
 |     name = "setenv", | 
 |     ... | 
 |     data = [":env/default_env.txt"], | 
 | ) | 
 |  | 
 | # I need test data from another directory | 
 | sh_test( | 
 |     name = "regtest", | 
 |     srcs = ["regtest.sh"], | 
 |     data = [ | 
 |         "//data:file1.txt", | 
 |         "//data:file2.txt", | 
 |         ... | 
 |     ], | 
 | ) | 
 | </pre> | 
 |  | 
 | <p>These files are available using the relative path | 
 | <code>path/to/data/file</code>. In tests, it is also possible to refer to | 
 | them by joining the paths of the test's source directory and the workspace-relative | 
 | path, e.g. | 
 |  | 
 | <code>${TEST_SRCDIR}/workspace/path/to/data/file</code>. | 
 |    <h3 id="label_directory">Using Labels to Reference Directories</h3> | 
 |  | 
 |    <p>As you look over our <code>BUILD</code> files, you might notice | 
 |       that some <code>data</code> labels refer to directories. | 
 |       These labels end with <code>/.</code> or <code>/</code> like so: | 
 |  | 
 | <pre> | 
 | <span style="text-decoration: line-through">data = ["//data/regression:unittest/."]</span>  # don't use this | 
 | </pre> | 
 | <p> | 
 | or like so: | 
 | </p> | 
 | <pre> | 
 | <span style="text-decoration: line-through">data = ["testdata/."]</span>  # don't use this | 
 | </pre> | 
 |  | 
 | <p> | 
 | or like so: | 
 | </p> | 
 |  | 
 | <pre> | 
 | <span style="text-decoration: line-through">data = ["testdata/"]</span>  # don't use this | 
 | </pre> | 
 |    <p>This seems convenient, particularly for tests (since it allows a test to | 
 |       use all the data files in the directory). | 
 |    </p> | 
 |  | 
 |     <p>But try not to do this.  In order to ensure correct incremental rebuilds (and | 
 |        re-execution of tests) after a change, the build system must be | 
 |        aware of the complete set of files that are inputs to the build (or | 
 |        test).  When you specify a directory, the build system will perform | 
 |        a rebuild only when the directory itself changes (due to addition or | 
 |        deletion of files), but won't be able to detect edits to individual | 
 |        files as those changes do not affect the enclosing directory. | 
 |        Rather than specifying directories as inputs to the build system, | 
 |        you should enumerate the set of files contained within them, either | 
 |        explicitly or using the | 
 |        <a href='be/functions.html#glob'><code>glob()</code></a> function. | 
 |        (Use <code>**</code> to force the <a href='be/functions.html#glob'> | 
 |        <code>glob()</code></a> to be recursive.) | 
 |    </p> | 
 |  | 
 | <pre> | 
 | data = glob(["testdata/**"])  # use this instead | 
 | </pre> | 
 |  | 
 |    <p>Unfortunately, there are some scenarios where directory labels must be used. | 
 |       For example, if the <code>testdata</code> directory contains files whose | 
 |       names do not conform to the strict <a href='#lexi'>label syntax</a> | 
 |       (e.g. they contain certain punctuation symbols), then explicit | 
 |       enumeration of files, or use of the | 
 |       <a href='be/functions.html#glob'><code>glob()</code></a> function will | 
 |       produce an invalid labels error.  You must use directory labels in this case, | 
 |       but beware of the concomitant risk of incorrect rebuilds described above. | 
 |    </p> | 
 |  | 
 |    <p>If you must use directory labels, keep in mind that you can't refer to the parent | 
 |       package with a relative "<code>../</code>" path; instead, use an absolute path like | 
 |       "<code>//data/regression:unittest/.</code>". | 
 |    </p> | 
 |  | 
 |    <p>Note that directory labels are only valid for data dependencies.  If you try to use | 
 |       a directory as a label in an argument other than <code>data</code>, it | 
 |       will fail and you will get a (probably cryptic) error message. | 
 |    </p> | 
 |  |