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// Copyright 2014 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// blaze_util.h: Miscellaneous utility functions used by the blaze.cc
// Blaze client.
//
#ifndef BAZEL_SRC_MAIN_CPP_BLAZE_UTIL_H_
#define BAZEL_SRC_MAIN_CPP_BLAZE_UTIL_H_
#include <sys/types.h>
#include <map>
#include <sstream>
#include <string>
#include <vector>
#include "src/main/cpp/util/path.h"
namespace blaze {
extern const char kServerPidFile[];
// If 'arg' matches 'key=value', returns address of 'value'.
// If it matches 'key' alone, returns address of next_arg.
// Returns NULL otherwise.
const char* GetUnaryOption(const char *arg,
const char *next_arg,
const char *key);
// Returns true iff 'arg' equals 'key'.
// Dies with a syntax error if arg starts with 'key='.
// Returns false otherwise.
bool GetNullaryOption(const char *arg, const char *key);
// Searches for 'key' in 'args' using GetUnaryOption. Arguments found after '--'
// are omitted from the search.
// When 'warn_if_dupe' is true, the method checks if 'key' is specified more
// than once and prints a warning if so.
// Returns the value of the 'key' flag iff it occurs in args.
// Returns NULL otherwise.
const char* SearchUnaryOption(const std::vector<std::string>& args,
const char* key, bool warn_if_dupe);
// Searches for '--flag_name' and '--noflag_name' in 'args' using
// GetNullaryOption. Arguments found after '--' are omitted from the search.
// Returns true if '--flag_name' is a flag in args and '--noflag_name' does not
// appear after its last occurrence. If neither '--flag_name' nor
// '--noflag_name' appear, returns 'default_value'. Otherwise, returns false.
bool SearchNullaryOption(const std::vector<std::string>& args,
const std::string& flag_name,
const bool default_value);
// Returns true iff arg is a valid command line argument for bazel.
bool IsArg(const std::string& arg);
// Returns the flag value as an absolute path. For legacy reasons, it accepts
// the empty string as cwd.
// TODO(b/109874628): Assess if removing the empty string case would break
// legitimate uses, and if not, remove it.
std::string AbsolutePathFromFlag(const std::string& value);
// Wait to see if the server process terminates. Checks the server's status
// immediately, and repeats the check every 100ms until approximately
// wait_seconds elapses or the server process terminates. Returns true if a
// check sees that the server process terminated. Logs to stderr after 5, 10,
// and 30 seconds if the wait lasts that long.
bool AwaitServerProcessTermination(int pid, const blaze_util::Path& output_base,
unsigned int wait_seconds);
// The number of seconds the client will wait for the server process to
// terminate itself after the client receives the final response from a command
// that shuts down the server. After waiting this time, if the server process
// remains, the client will forcibly kill the server.
extern const unsigned int kPostShutdownGracePeriodSeconds;
// The number of seconds the client will wait for the server process to
// terminate after the client forcibly kills the server. After waiting this
// time, if the server process remains, the client will die.
extern const unsigned int kPostKillGracePeriodSeconds;
// Control the output of debug information by debug_log.
// Revisit once client logging is fixed (b/32939567).
void SetDebugLog(bool enabled);
// Returns true if this Bazel instance is running inside of a Bazel test.
// This method observes the TEST_TMPDIR envvar.
bool IsRunningWithinTest();
// What WithEnvVar should do with an environment variable
enum EnvVarAction { UNSET, SET };
// What WithEnvVar should do with an environment variable
struct EnvVarValue {
// What should be done with the given variable
EnvVarAction action;
// The value of the variable; ignored if action == UNSET
std::string value;
EnvVarValue() {}
EnvVarValue(EnvVarAction action, const std::string& value)
: action(action),
value(value) {}
};
// While this class is in scope, the specified environment variables will be set
// to a specified value (or unset). When it leaves scope, changed variables will
// be set to their original values.
class WithEnvVars {
private:
std::map<std::string, EnvVarValue> _old_values;
void SetEnvVars(const std::map<std::string, EnvVarValue>& vars);
public:
WithEnvVars(const std::map<std::string, EnvVarValue>& vars);
~WithEnvVars();
};
} // namespace blaze
#endif // BAZEL_SRC_MAIN_CPP_BLAZE_UTIL_H_