| // Copyright 2017 The Bazel Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #ifndef BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_OPERATIONS_H_ |
| #define BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_OPERATIONS_H_ |
| |
| #include <windows.h> |
| |
| #include <memory> |
| |
| namespace windows_util { |
| |
| using std::unique_ptr; |
| |
| // Keep in sync with j.c.g.devtools.build.lib.windows.WindowsFileOperations |
| enum { |
| IS_JUNCTION_YES = 0, |
| IS_JUNCTION_NO = 1, |
| IS_JUNCTION_ERROR = 2, |
| }; |
| |
| // Determines whether `path` is a junction (or directory symlink). |
| // |
| // `path` should be an absolute, normalized, Windows-style path, with "\\?\" |
| // prefix if it's longer than MAX_PATH. |
| // |
| // To read about differences between junctions and directory symlinks, |
| // see http://superuser.com/a/343079. In Bazel we only ever create junctions. |
| // |
| // Returns: |
| // - IS_JUNCTION_YES, if `path` exists and is either a directory junction or a |
| // directory symlink |
| // - IS_JUNCTION_NO, if `path` exists but is neither a directory junction nor a |
| // directory symlink; also when `path` is a symlink to a directory but it was |
| // created using "mklink" instead of "mklink /d", as such symlinks don't |
| // behave the same way as directories (e.g. they can't be listed) |
| // - IS_JUNCTION_ERROR, if `path` doesn't exist or some error occurred |
| int IsJunctionOrDirectorySymlink(const WCHAR* path); |
| |
| // Computes the long version of `path` if it has any 8dot3 style components. |
| // Returns true upon success and sets `result` to point to the buffer. |
| // `path` must be an absolute, normalized, Windows style path, with a "\\?\" |
| // prefix if it's longer than MAX_PATH. The result will have a "\\?\" prefix if |
| // and only if `path` had one as well. (It's the caller's responsibility to keep |
| // or remove this prefix.) |
| bool GetLongPath(const WCHAR* path, unique_ptr<WCHAR[]>* result); |
| |
| // Opens a directory using CreateFileW. |
| // `path` must be a valid Windows path, with "\\?\" prefix if it's long. |
| // If `read_write` is true then the directory is opened for reading and writing, |
| // otherwise only for reading. |
| HANDLE OpenDirectory(const WCHAR* path, bool read_write); |
| |
| } // namespace windows_util |
| |
| #endif // BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_OPERATIONS_H_ |