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// Copyright 2014 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.skyframe;
import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadSafe;
import com.google.devtools.build.lib.util.GroupedList;
import com.google.devtools.build.lib.util.GroupedList.GroupedListHelper;
import java.util.Collection;
import java.util.Set;
import javax.annotation.Nullable;
/**
* A node in the graph. All operations on this class are thread-safe.
*
* <p>This interface is public only for the benefit of alternative graph implementations outside of
* the package.
*
* <p>Certain graph implementations' node entries can throw {@link InterruptedException} on various
* accesses. Such exceptions should not be caught locally -- they should be allowed to propagate up.
*/
public interface NodeEntry extends ThinNodeEntry {
/**
* Return code for {@link #addReverseDepAndCheckIfDone} and
* {@link #checkIfDoneForDirtyReverseDep}.
*/
enum DependencyState {
/** The node is done. */
DONE,
/**
* The node has not started evaluating, and needs to be scheduled for its first evaluation pass.
* The caller getting this return value is responsible for scheduling its evaluation and
* signaling the reverse dependency node when this node is done.
*/
NEEDS_SCHEDULING,
/**
* The node was already created, but isn't done yet. The evaluator is responsible for
* signaling the reverse dependency node.
*/
ALREADY_EVALUATING;
}
/**
* Return code for {@link #getDirtyState}.
*/
enum DirtyState {
/**
* The node's dependencies need to be checked to see if it needs to be rebuilt. The
* dependencies must be obtained through calls to {@link #getNextDirtyDirectDeps} and checked.
*/
CHECK_DEPENDENCIES,
/**
* All of the node's dependencies are unchanged, and the value itself was not marked changed,
* so its current value is still valid -- it need not be rebuilt.
*/
VERIFIED_CLEAN,
/**
* A rebuilding is required, because either the node itself changed or one of its dependencies
* did.
*/
NEEDS_REBUILDING,
/** A rebuilding is in progress. */
REBUILDING
}
/**
* Returns the value stored in this entry. This method may only be called after the evaluation of
* this node is complete, i.e., after {@link #setValue} has been called.
*/
@ThreadSafe
SkyValue getValue() throws InterruptedException;
/**
* Returns an immutable iterable of the direct deps of this node. This method may only be called
* after the evaluation of this node is complete.
*
* <p>This method is not very efficient, but is only be called in limited circumstances -- when
* the node is about to be deleted, or when the node is expected to have no direct deps (in which
* case the overhead is not so bad). It should not be called repeatedly for the same node, since
* each call takes time proportional to the number of direct deps of the node.
*/
@ThreadSafe
Iterable<SkyKey> getDirectDeps() throws InterruptedException;
/** Removes a reverse dependency. */
@ThreadSafe
void removeReverseDep(SkyKey reverseDep) throws InterruptedException;
/**
* Removes a reverse dependency.
*
* <p>May only be called if this entry is not done (i.e. {@link #isDone} is false) and {@param
* reverseDep} was added/confirmed during this evaluation (by {@link #addReverseDepAndCheckIfDone}
* or {@link #checkIfDoneForDirtyReverseDep}).
*/
@ThreadSafe
void removeInProgressReverseDep(SkyKey reverseDep);
/**
* Returns a copy of the set of reverse dependencies. Note that this introduces a potential
* check-then-act race; {@link #removeReverseDep} may fail for a key that is returned here.
*
* <p>May only be called on a done node entry.
*/
@ThreadSafe
Iterable<SkyKey> getReverseDepsForDoneEntry() throws InterruptedException;
/**
* Returns raw {@link SkyValue} stored in this entry, which may include metadata associated with
* it (like events and errors). This method may only be called after the evaluation of this node
* is complete, i.e., after {@link #setValue} has been called.
*
* <p>Use the static methods of {@link ValueWithMetadata} to extract metadata if necessary.
*/
@ThreadSafe
SkyValue getValueMaybeWithMetadata() throws InterruptedException;
/** Returns the value, even if dirty or changed. Returns null otherwise. */
@ThreadSafe
SkyValue toValue() throws InterruptedException;
/**
* Returns the error, if any, associated to this node. This method may only be called after the
* evaluation of this node is complete, i.e., after {@link #setValue} has been called.
*/
@Nullable
@ThreadSafe
ErrorInfo getErrorInfo() throws InterruptedException;
/**
* Returns the set of reverse deps that have been declared so far this build. Only for use in
* debugging and when bubbling errors up in the --nokeep_going case, where we need to know what
* parents this entry has.
*/
@ThreadSafe
Set<SkyKey> getInProgressReverseDeps();
/**
* Transitions the node from the EVALUATING to the DONE state and simultaneously sets it to the
* given value and error state. It then returns the set of reverse dependencies that need to be
* signaled.
*
* <p>This is an atomic operation to avoid a race where two threads work on two nodes, where one
* node depends on another (b depends on a). When a finishes, it signals <b>exactly</b> the set of
* reverse dependencies that are registered at the time of the {@code setValue} call. If b comes
* in before a, it is signaled (and re-scheduled) by a, otherwise it needs to do that itself.
*
* <p>{@code version} indicates the graph version at which this node is being written. If the
* entry determines that the new value is equal to the previous value, the entry will keep its
* current version. Callers can query that version to see if the node considers its value to have
* changed.
*/
@ThreadSafe
Set<SkyKey> setValue(SkyValue value, Version version) throws InterruptedException;
/**
* Queries if the node is done and adds the given key as a reverse dependency. The return code
* indicates whether a) the node is done, b) the reverse dependency is the first one, so the node
* needs to be scheduled, or c) the reverse dependency was added, and the node does not need to be
* scheduled.
*
* <p>This method <b>must</b> be called before any processing of the entry. This encourages
* callers to check that the entry is ready to be processed.
*
* <p>Adding the dependency and checking if the node needs to be scheduled is an atomic operation
* to avoid a race where two threads work on two nodes, where one depends on the other (b depends
* on a). In that case, we need to ensure that b is re-scheduled exactly once when a is done.
* However, a may complete first, in which case b has to re-schedule itself. Also see {@link
* #setValue}.
*
* <p>If the parameter is {@code null}, then no reverse dependency is added, but we still check if
* the node needs to be scheduled.
*
* <p>If {@code reverseDep} is a rebuilding dirty entry that was already a reverse dep of this
* entry, then {@link #checkIfDoneForDirtyReverseDep} must be called instead.
*/
@ThreadSafe
DependencyState addReverseDepAndCheckIfDone(@Nullable SkyKey reverseDep)
throws InterruptedException;
/**
* Similar to {@link #addReverseDepAndCheckIfDone}, except that {@param reverseDep} must already
* be a reverse dep of this entry. Should be used when reverseDep has been marked dirty and is
* checking its dependencies for changes or is rebuilding. The caller must treat the return value
* just as they would the return value of {@link #addReverseDepAndCheckIfDone} by scheduling this
* node for evaluation if needed.
*/
@ThreadSafe
DependencyState checkIfDoneForDirtyReverseDep(SkyKey reverseDep) throws InterruptedException;
Iterable<SkyKey> getAllReverseDepsForNodeBeingDeleted();
/**
* Tell this node that one of its dependencies is now done. Callers must check the return value,
* and if true, they must re-schedule this node for evaluation. Equivalent to
* {@code #signalDep(Long.MAX_VALUE)}. Since this entry was last evaluated at a version less than
* {@link Long#MAX_VALUE}, informing this entry that a child of it has version
* {@link Long#MAX_VALUE} will force it to re-evaluate.
*/
@ThreadSafe
boolean signalDep();
/**
* Tell this entry that one of its dependencies is now done. Callers must check the return value,
* and if true, they must re-schedule this node for evaluation.
*
* <p>Even if {@code childVersion} is not at most {@link #getVersion}, this entry may not rebuild,
* in the case that the entry already rebuilt at {@code childVersion} and discovered that it had
* the same value as at an earlier version. For instance, after evaluating at version v1, at
* version v2, child has a new value, but parent re-evaluates and finds it has the same value,
* child.getVersion() will return v2 and parent.getVersion() will return v1. At v3 parent is
* dirtied and checks its dep on child. child signals parent with version v2. That should not in
* and of itself trigger a rebuild, since parent has already rebuilt with child at v2.
*
*
* @param childVersion If this entry {@link #isDirty()} and the last version at which this entry
* was evaluated did not include the changes at version {@code childVersion} (for instance, if
* {@code childVersion} is after the last version at which this entry was evaluated), then this
* entry records that one of its children has changed since it was last evaluated. Thus, the next
* call to {@link #getDirtyState()} will return {@link DirtyState#NEEDS_REBUILDING}.
*/
@ThreadSafe
boolean signalDep(Version childVersion);
/**
* Marks this entry as up-to-date at this version.
*
* @return {@link Set} of reverse dependencies to signal that this node is done.
*/
@ThreadSafe
Set<SkyKey> markClean() throws InterruptedException;
/**
* Forces this node to be re-evaluated, even if none of its dependencies are known to have
* changed.
*
* <p>Used when an external caller has reason to believe that re-evaluating may yield a new
* result. This method should not be used if one of the normal deps of this node has changed,
* the usual change-pruning process should work in that case.
*/
@ThreadSafe
void forceRebuild();
/**
* Gets the current version of this entry.
*/
@ThreadSafe
Version getVersion();
/**
* Gets the current state of checking this dirty entry to see if it must be re-evaluated. Must be
* called each time evaluation of a dirty entry starts to find the proper action to perform next,
* as enumerated by {@link NodeEntry.DirtyState}.
*/
@ThreadSafe
NodeEntry.DirtyState getDirtyState();
/**
* Should only be called if the entry is dirty. During the examination to see if the entry must be
* re-evaluated, this method returns the next group of children to be checked. Callers should have
* already called {@link #getDirtyState} and received a return value of {@link
* DirtyState#CHECK_DEPENDENCIES} before calling this method -- any other return value from {@link
* #getDirtyState} means that this method must not be called, since whether or not the node needs
* to be rebuilt is already known.
*
* <p>Deps are returned in groups. The deps in each group were requested in parallel by the {@code
* SkyFunction} last build, meaning independently of the values of any other deps in this group
* (although possibly depending on deps in earlier groups). Thus the caller may check all the deps
* in this group in parallel, since the deps in all previous groups are verified unchanged. See
* {@link SkyFunction.Environment#getValues} for more on dependency groups.
*
* <p>The caller should register these as deps of this entry using {@link #addTemporaryDirectDeps}
* before checking them.
*
* @see DirtyBuildingState#getNextDirtyDirectDeps()
*/
@ThreadSafe
Collection<SkyKey> getNextDirtyDirectDeps() throws InterruptedException;
/**
* Returns all deps of a node that has not yet finished evaluating. In other words, if a node has
* a reverse dep on this node, its key will be in the returned set here. If this node was freshly
* created, this is just any elements that were added using {@link #addTemporaryDirectDeps} (so it
* is the same as {@link #getTemporaryDirectDeps}). If this node is marked dirty, this includes
* all the elements that would have been returned by successive calls to {@link
* #getNextDirtyDirectDeps} (or, equivalently, one call to {@link
* #getAllRemainingDirtyDirectDeps}).
*
* <p>This method should only be called when this node is about to be deleted after an aborted
* evaluation. After such an evaluation, any nodes that did not finish evaluating are deleted, as
* are any nodes that depend on them, which are necessarily also not done. If this node is to be
* deleted because of this, we must delete it as a reverse dep from other nodes. This method
* returns that list of other nodes. This method may not be called on done nodes, since they do
* not need to be deleted after aborted evaluations.
*
* <p>This method must not be called twice: the next thing done to this node after this method is
* called should be the removal of the node from the graph.
*/
Iterable<SkyKey> getAllDirectDepsForIncompleteNode() throws InterruptedException;
/**
* If an entry {@link #isDirty}, returns all direct deps that were present last build, but have
* not yet been verified to be present during the current build. Implementations may lazily remove
* these deps, since in many cases they will be added back during this build, even though the node
* may have a changed value. However, any elements of this returned set that have not been added
* back by the end of evaluation <i>must</i> be removed from any done nodes, in order to preserve
* graph consistency.
*
* <p>Returns the empty set if an entry is not dirty. In either case, the entry must already have
* started evaluation.
*
* <p>This method does not mutate the entry. In particular, multiple calls to this method will
* always produce the same result until the entry finishes evaluation. Contrast with {@link
* #getAllDirectDepsForIncompleteNode}.
*/
Set<SkyKey> getAllRemainingDirtyDirectDeps() throws InterruptedException;
/**
* Notifies a node that it is about to be rebuilt. This method can only be called if the node
* {@link DirtyState#NEEDS_REBUILDING}. After this call, this node is ready to be rebuilt (it will
* be in {@link DirtyState#REBUILDING}).
*/
void markRebuilding();
/**
* Returns the {@link GroupedList} of direct dependencies. This may only be called while the node
* is being evaluated, that is, before {@link #setValue} and after {@link #markDirty}.
*/
@ThreadSafe
GroupedList<SkyKey> getTemporaryDirectDeps();
@ThreadSafe
boolean noDepsLastBuild();
/**
* Remove dep from direct deps. This should only be called if this entry is about to be
* committed as a cycle node, but some of its children were not checked for cycles, either
* because the cycle was discovered before some children were checked; some children didn't have a
* chance to finish before the evaluator aborted; or too many cycles were found when it came time
* to check the children.
*/
@ThreadSafe
void removeUnfinishedDeps(Set<SkyKey> unfinishedDeps);
/**
* Erases all stored work during this evaluation from this entry, namely all temporary direct
* deps. The entry will be as if it had never evaluated at this version. Called after the {@link
* SkyFunction} for this entry returns {@link SkyFunction#SENTINEL_FOR_RESTART_FROM_SCRATCH},
* indicating that something went wrong in external state and the evaluation has to be restarted.
*/
@ThreadSafe
void resetForRestartFromScratch();
/**
* Adds the temporary direct deps given in {@code helper} and returns the set of unique deps
* added. It is the users responsibility to ensure that there are no elements in common between
* helper and the already existing temporary direct deps.
*/
@ThreadSafe
Set<SkyKey> addTemporaryDirectDeps(GroupedListHelper<SkyKey> helper);
/**
* Add a group of direct deps to the node. May only be called with a {@link Collection} returned
* by {@link #getNextDirtyDirectDeps()} just before enqueuing those direct deps during dependency
* checking.
*/
@ThreadSafe
void addTemporaryDirectDepsGroupToDirtyEntry(Collection<SkyKey> group);
/**
* Returns true if the node is ready to be evaluated, i.e., it has been signaled exactly as many
* times as it has temporary dependencies. This may only be called while the node is being
* evaluated, that is, before {@link #setValue} and after {@link #markDirty}.
*/
@ThreadSafe
boolean isReady();
/** Which edges a done NodeEntry stores (dependencies and/or reverse dependencies. */
enum KeepEdgesPolicy {
/** Both deps and rdeps are stored. Incremental builds and sanity checks are possible. */
ALL,
/**
* Only deps are stored. Incremental builds may be possible with a "top-down" evaluation
* framework. Sanity checking of reverse deps is not possible.
*/
JUST_DEPS,
/** Neither deps nor rdeps are stored. Incremental builds and sanity checking are disabled. */
NONE
}
}