blob: c5ac3446cead85076863e8c43a3eb61eec11f337 [file] [log] [blame]
// Copyright 2018 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.dynamic;
import com.google.common.base.Splitter;
import com.google.common.collect.ImmutableSet;
import com.google.common.primitives.Ints;
import com.google.devtools.common.options.Converter;
import com.google.devtools.common.options.Converters;
import com.google.devtools.common.options.Option;
import com.google.devtools.common.options.OptionDocumentationCategory;
import com.google.devtools.common.options.OptionEffectTag;
import com.google.devtools.common.options.OptionsBase;
import com.google.devtools.common.options.OptionsParsingException;
import java.time.Duration;
import java.util.List;
import java.util.Map;
import java.util.Set;
import javax.annotation.Nullable;
/** Options related to dynamic spawn execution. */
public class DynamicExecutionOptions extends OptionsBase {
@Option(
name = "experimental_spawn_scheduler",
documentationCategory = OptionDocumentationCategory.UNCATEGORIZED,
effectTags = {OptionEffectTag.UNKNOWN},
defaultValue = "null",
help =
"Enable dynamic execution by running actions locally and remotely in parallel. Bazel "
+ "spawns each action locally and remotely and picks the one that completes first. "
+ "If an action supports workers, the local action will be run in the persistent "
+ "worker mode. To enable dynamic execution for an individual action mnemonic, use "
+ "the `--internal_spawn_scheduler` and `--strategy=<mnemonic>=dynamic` flags "
+ "instead.",
expansion = {
"--internal_spawn_scheduler",
"--spawn_strategy=dynamic",
},
deprecationWarning =
"--experimental_spawn_scheduler is deprecated. Using dynamic execution for everything is"
+ " rarely a good idea (see https://bazel.build/remote/dynamic). If you really want"
+ " to enable dynamic execution globally, pass `--internal_spawn_scheduler "
+ "--spawn_strategy=dynamic`.")
@Deprecated
public Void experimentalSpawnScheduler;
@Option(
name = "internal_spawn_scheduler",
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "false",
help =
"Placeholder option so that we can tell in Blaze whether the spawn scheduler was "
+ "enabled.")
public boolean internalSpawnScheduler;
@Option(
name = "dynamic_local_strategy",
converter = Converters.StringToStringListConverter.class,
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "null",
allowMultiple = true,
help =
"The local strategies, in order, to use for the given mnemonic - the first applicable "
+ "strategy is used. For example, `worker,sandboxed` runs actions that support "
+ "persistent workers using the worker strategy, and all others using the sandboxed "
+ "strategy. If no mnemonic is given, the list of strategies is used as the "
+ "fallback for all mnemonics. The default fallback list is `worker,sandboxed`, or"
+ "`worker,sandboxed,standalone` if `experimental_local_lockfree_output` is set. "
+ "Takes [mnemonic=]local_strategy[,local_strategy,...]")
public List<Map.Entry<String, List<String>>> dynamicLocalStrategy;
@Option(
name = "dynamic_remote_strategy",
converter = Converters.StringToStringListConverter.class,
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "null",
allowMultiple = true,
help =
"The remote strategies, in order, to use for the given mnemonic - the first applicable "
+ "strategy is used. If no mnemonic is given, the list of strategies is used as the "
+ "fallback for all mnemonics. The default fallback list is `remote`, so this flag "
+ "usually does not need to be set explicitly. "
+ "Takes [mnemonic=]remote_strategy[,remote_strategy,...]")
public List<Map.Entry<String, List<String>>> dynamicRemoteStrategy;
@Option(
name = "dynamic_local_execution_delay",
oldName = "experimental_local_execution_delay",
oldNameWarning = false,
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "1000",
help =
"How many milliseconds should local execution be delayed, if remote execution was faster"
+ " during a build at least once?")
public int localExecutionDelay;
@Option(
name = "debug_spawn_scheduler",
oldName = "experimental_debug_spawn_scheduler",
oldNameWarning = false,
documentationCategory = OptionDocumentationCategory.LOGGING,
effectTags = {OptionEffectTag.UNKNOWN},
defaultValue = "false")
public boolean debugSpawnScheduler;
@Option(
name = "experimental_dynamic_slow_remote_time",
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "0",
help =
"If >0, the time a dynamically run action must run remote-only before we"
+ " prioritize its local execution to avoid remote timeouts."
+ " This may hide some problems on the remote execution system. Do not turn this on"
+ " without monitoring of remote execution issues.")
public Duration slowRemoteTime;
@Option(
name = "experimental_dynamic_local_load_factor",
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "0",
help =
"Controls how much load from dynamic execution to put on the local machine."
+ " This flag adjusts how many actions in dynamic execution we will schedule"
+ " concurrently. It is based on the number of CPUs Blaze thinks is available,"
+ " which can be controlled with the --local_cpu_resources flag."
+ "\nIf this flag is 0, all actions are scheduled locally immediately. If > 0,"
+ " the amount of actions scheduled locally is limited by the number of CPUs"
+ " available. If < 1, the load factor is used to reduce the number of locally"
+ " scheduled actions when the number of actions waiting to schedule is high."
+ " This lessens the load on the local machine in the clean build case, where"
+ " the local machine does not contribute much.")
public double localLoadFactor;
@Option(
name = "experimental_dynamic_exclude_tools",
documentationCategory = OptionDocumentationCategory.EXECUTION_STRATEGY,
effectTags = {OptionEffectTag.EXECUTION, OptionEffectTag.HOST_MACHINE_RESOURCE_OPTIMIZATIONS},
defaultValue = "true",
help =
"When set, targets that are build \"for tool\" are not subject to dynamic execution. Such"
+ " targets are extremely unlikely to be built incrementally and thus not worth"
+ " spending local cycles on.")
public boolean excludeTools;
@Option(
name = "experimental_dynamic_ignore_local_signals",
documentationCategory = OptionDocumentationCategory.BUILD_TIME_OPTIMIZATION,
converter = SignalListConverter.class,
effectTags = {OptionEffectTag.EXECUTION},
defaultValue = "null",
help =
"Takes a list of OS signal numbers. If a local branch of dynamic execution"
+ " gets killed with any of these signals, the remote branch will be allowed to"
+ " finish instead. For persistent workers, this only affects signals that kill"
+ " the worker process.")
public Set<Integer> ignoreLocalSignals;
/** Converts comma-separated lists of signal numbers into a set of signal numbers. */
public static class SignalListConverter implements Converter<Set<Integer>> {
@Override
public ImmutableSet<Integer> convert(String input, @Nullable Object conversionContext)
throws OptionsParsingException {
if (input == null || "null".equals(input)) {
return ImmutableSet.of();
}
Iterable<String> parts = Splitter.on(",").split(input);
if (!parts.iterator().hasNext()) {
throw new OptionsParsingException("Requires at least one signal number");
}
ImmutableSet.Builder<Integer> signals = new ImmutableSet.Builder<>();
for (String p : parts) {
String trimmed = p.trim();
Integer signalNum = Ints.tryParse(trimmed);
if (signalNum != null && signalNum > 0) {
signals.add(signalNum);
} else {
throw new OptionsParsingException(String.format("No such signal %s", trimmed));
}
}
return signals.build();
}
@Override
public String getTypeDescription() {
return "a comma-separated list of signal numbers";
}
}
}