|  | // Copyright 2014 The Bazel Authors. All rights reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  | package com.google.devtools.build.lib.actions; | 
|  |  | 
|  | import com.google.common.collect.ImmutableMap; | 
|  | import com.google.common.collect.Multimap; | 
|  | import com.google.devtools.build.lib.actions.Executor.ActionContext; | 
|  |  | 
|  | /** | 
|  | * An object describing that actions require a particular implementation of an | 
|  | * {@link ActionContext}. | 
|  | * | 
|  | * <p>This is expected to be implemented by modules that also implement actions which need these | 
|  | * contexts. Other modules will provide implementations for various action contexts by implementing | 
|  | * {@link ActionContextProvider}. | 
|  | * | 
|  | * <p>Example: a module requires {@code SpawnActionContext} to do its job, and it creates | 
|  | * actions with the mnemonic <code>C++</code>. Then the {@link #getSpawnActionContexts} method of | 
|  | * this module would return a map with the key <code>"C++"</code> in it. | 
|  | * | 
|  | * <p>The module can either decide for itself which implementation is needed and make the value | 
|  | * associated with this key a constant or defer that decision to the user, for example, by | 
|  | * providing a command line option and setting the value in the map based on that. | 
|  | * | 
|  | * <p>Other modules are free to provide different implementations of {@code SpawnActionContext}. | 
|  | * This can be used, for example, to implement sandboxed or distributed execution of | 
|  | * {@code SpawnAction}s in different ways, while giving the user control over how exactly they | 
|  | * are executed. | 
|  | */ | 
|  | public interface ActionContextConsumer { | 
|  | /** | 
|  | * Returns a map from spawn action mnemonics created by this module to the name of the | 
|  | * implementation of {@code SpawnActionContext} that the module wants to use for executing | 
|  | * it. | 
|  | * | 
|  | * <p>If a spawn action is executed whose mnemonic maps to the empty string or is not | 
|  | * present in the map at all, the choice of the implementation is left to Blaze. | 
|  | * | 
|  | * <p>Matching on mnemonics is done case-insensitively so it is recommended that any | 
|  | * implementation of this method makes sure that no two keys that refer to the same mnemonic are | 
|  | * present in the returned map. The easiest way to assure this is to use a map created using | 
|  | * {@code new TreeMap<>(String.CASE_INSENSITIVE_ORDER)}. | 
|  | */ | 
|  | ImmutableMap<String, String> getSpawnActionContexts(); | 
|  |  | 
|  | /** | 
|  | * Returns a map from action context class to the implementation required by the module. | 
|  | * | 
|  | * <p>If the implementation name is the empty string, the choice is left to Blaze. | 
|  | */ | 
|  | Multimap<Class<? extends ActionContext>, String> getActionContexts(); | 
|  | } |