|  | // Copyright 2017 The Bazel Authors. All rights reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  | #ifndef BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_H_ | 
|  | #define BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_H_ | 
|  |  | 
|  | #include <windows.h> | 
|  |  | 
|  | #include <memory> | 
|  | #include <string> | 
|  |  | 
|  | namespace bazel { | 
|  | namespace windows { | 
|  |  | 
|  | using std::string; | 
|  | using std::unique_ptr; | 
|  | using std::wstring; | 
|  |  | 
|  | template <typename char_type> | 
|  | bool HasUncPrefix(const char_type* path) { | 
|  | // Return true iff `path` starts with "\\?\", "\\.\", or "\??\". | 
|  | return path[0] == '\\' && | 
|  | ((path[1] == '\\' && (path[2] == '?' || path[2] == '.')) || | 
|  | (path[1] == '?' && path[2] == '?')) && | 
|  | path[3] == '\\'; | 
|  | } | 
|  |  | 
|  | // Keep in sync with j.c.g.devtools.build.lib.windows.WindowsFileOperations | 
|  | enum { | 
|  | IS_JUNCTION_YES = 0, | 
|  | IS_JUNCTION_NO = 1, | 
|  | IS_JUNCTION_ERROR = 2, | 
|  | }; | 
|  |  | 
|  | // Determines whether `path` is a junction (or directory symlink). | 
|  | // | 
|  | // `path` should be an absolute, normalized, Windows-style path, with "\\?\" | 
|  | // prefix if it's longer than MAX_PATH. | 
|  | // | 
|  | // To read about differences between junctions and directory symlinks, | 
|  | // see http://superuser.com/a/343079. In Bazel we only ever create junctions. | 
|  | // | 
|  | // Returns: | 
|  | // - IS_JUNCTION_YES, if `path` exists and is either a directory junction or a | 
|  | //   directory symlink | 
|  | // - IS_JUNCTION_NO, if `path` exists but is neither a directory junction nor a | 
|  | //   directory symlink; also when `path` is a symlink to a directory but it was | 
|  | //   created using "mklink" instead of "mklink /d", as such symlinks don't | 
|  | //   behave the same way as directories (e.g. they can't be listed) | 
|  | // - IS_JUNCTION_ERROR, if `path` doesn't exist or some error occurred | 
|  | int IsJunctionOrDirectorySymlink(const WCHAR* path); | 
|  |  | 
|  | // Computes the long version of `path` if it has any 8dot3 style components. | 
|  | // Returns true upon success and sets `result` to point to the buffer. | 
|  | // `path` must be an absolute, normalized, Windows style path, with a "\\?\" | 
|  | // prefix if it's longer than MAX_PATH. The result will have a "\\?\" prefix if | 
|  | // and only if `path` had one as well. (It's the caller's responsibility to keep | 
|  | // or remove this prefix.) | 
|  | bool GetLongPath(const WCHAR* path, unique_ptr<WCHAR[]>* result); | 
|  |  | 
|  | // Opens a directory using CreateFileW. | 
|  | // `path` must be a valid Windows path, with "\\?\" prefix if it's long. | 
|  | // If `read_write` is true then the directory is opened for reading and writing, | 
|  | // otherwise only for reading. | 
|  | HANDLE OpenDirectory(const WCHAR* path, bool read_write); | 
|  |  | 
|  | // Creates a junction at `name`, pointing to `target`. | 
|  | // Returns the empty string upon success, or a human-readable error message upon | 
|  | // failure. | 
|  | // Neither `junction_name` nor `junction_target` needs to have a "\\?\" prefix, | 
|  | // not even if they are longer than MAX_PATH, though it's okay if they do. This | 
|  | // function will add the right prefixes as necessary. | 
|  | string CreateJunction(const wstring& junction_name, | 
|  | const wstring& junction_target); | 
|  |  | 
|  | }  // namespace windows | 
|  | }  // namespace bazel | 
|  |  | 
|  | #endif  // BAZEL_SRC_MAIN_NATIVE_WINDOWS_FILE_H_ |