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/*
*
* Copyright 2015-2016 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/// A completion queue implements a concurrent producer-consumer queue, with
/// two main API-exposed methods: \a Next and \a AsyncNext. These
/// methods are the essential component of the gRPC C++ asynchronous API.
/// There is also a \a Shutdown method to indicate that a given completion queue
/// will no longer have regular events. This must be called before the
/// completion queue is destroyed.
/// All completion queue APIs are thread-safe and may be used concurrently with
/// any other completion queue API invocation; it is acceptable to have
/// multiple threads calling \a Next or \a AsyncNext on the same or different
/// completion queues, or to call these methods concurrently with a \a Shutdown
/// elsewhere.
/// \remark{All other API calls on completion queue should be completed before
/// a completion queue destructor is called.}
#ifndef GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
#define GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H
#include <grpc/impl/codegen/atm.h>
#include <grpcpp/impl/codegen/completion_queue_tag.h>
#include <grpcpp/impl/codegen/core_codegen_interface.h>
#include <grpcpp/impl/codegen/grpc_library.h>
#include <grpcpp/impl/codegen/status.h>
#include <grpcpp/impl/codegen/time.h>
struct grpc_completion_queue;
namespace grpc {
template <class R>
class ClientReader;
template <class W>
class ClientWriter;
template <class W, class R>
class ClientReaderWriter;
template <class R>
class ServerReader;
template <class W>
class ServerWriter;
namespace internal {
template <class W, class R>
class ServerReaderWriterBody;
} // namespace internal
class Channel;
class ChannelInterface;
class ClientContext;
class CompletionQueue;
class Server;
class ServerBuilder;
class ServerContext;
class ServerInterface;
namespace internal {
class CompletionQueueTag;
class RpcMethod;
template <class ServiceType, class RequestType, class ResponseType>
class RpcMethodHandler;
template <class ServiceType, class RequestType, class ResponseType>
class ClientStreamingHandler;
template <class ServiceType, class RequestType, class ResponseType>
class ServerStreamingHandler;
template <class ServiceType, class RequestType, class ResponseType>
class BidiStreamingHandler;
template <class Streamer, bool WriteNeeded>
class TemplatedBidiStreamingHandler;
template <StatusCode code>
class ErrorMethodHandler;
template <class InputMessage, class OutputMessage>
class BlockingUnaryCallImpl;
} // namespace internal
extern CoreCodegenInterface* g_core_codegen_interface;
/// A thin wrapper around \ref grpc_completion_queue (see \ref
/// src/core/lib/surface/completion_queue.h).
/// See \ref doc/cpp/perf_notes.md for notes on best practices for high
/// performance servers.
class CompletionQueue : private GrpcLibraryCodegen {
public:
/// Default constructor. Implicitly creates a \a grpc_completion_queue
/// instance.
CompletionQueue()
: CompletionQueue(grpc_completion_queue_attributes{
GRPC_CQ_CURRENT_VERSION, GRPC_CQ_NEXT, GRPC_CQ_DEFAULT_POLLING,
nullptr}) {}
/// Wrap \a take, taking ownership of the instance.
///
/// \param take The completion queue instance to wrap. Ownership is taken.
explicit CompletionQueue(grpc_completion_queue* take);
/// Destructor. Destroys the owned wrapped completion queue / instance.
~CompletionQueue() {
g_core_codegen_interface->grpc_completion_queue_destroy(cq_);
}
/// Tri-state return for AsyncNext: SHUTDOWN, GOT_EVENT, TIMEOUT.
enum NextStatus {
SHUTDOWN, ///< The completion queue has been shutdown and fully-drained
GOT_EVENT, ///< Got a new event; \a tag will be filled in with its
///< associated value; \a ok indicating its success.
TIMEOUT ///< deadline was reached.
};
/// Read from the queue, blocking until an event is available or the queue is
/// shutting down.
///
/// \param tag [out] Updated to point to the read event's tag.
/// \param ok [out] true if read a successful event, false otherwise.
///
/// Note that each tag sent to the completion queue (through RPC operations
/// or alarms) will be delivered out of the completion queue by a call to
/// Next (or a related method), regardless of whether the operation succeeded
/// or not. Success here means that this operation completed in the normal
/// valid manner.
///
/// Server-side RPC request: \a ok indicates that the RPC has indeed
/// been started. If it is false, the server has been Shutdown
/// before this particular call got matched to an incoming RPC.
///
/// Client-side StartCall/RPC invocation: \a ok indicates that the RPC is
/// going to go to the wire. If it is false, it not going to the wire. This
/// would happen if the channel is either permanently broken or
/// transiently broken but with the fail-fast option. (Note that async unary
/// RPCs don't post a CQ tag at this point, nor do client-streaming
/// or bidi-streaming RPCs that have the initial metadata corked option set.)
///
/// Client-side Write, Client-side WritesDone, Server-side Write,
/// Server-side Finish, Server-side SendInitialMetadata (which is
/// typically included in Write or Finish when not done explicitly):
/// \a ok means that the data/metadata/status/etc is going to go to the
/// wire. If it is false, it not going to the wire because the call
/// is already dead (i.e., canceled, deadline expired, other side
/// dropped the channel, etc).
///
/// Client-side Read, Server-side Read, Client-side
/// RecvInitialMetadata (which is typically included in Read if not
/// done explicitly): \a ok indicates whether there is a valid message
/// that got read. If not, you know that there are certainly no more
/// messages that can ever be read from this stream. For the client-side
/// operations, this only happens because the call is dead. For the
/// server-sider operation, though, this could happen because the client
/// has done a WritesDone already.
///
/// Client-side Finish: \a ok should always be true
///
/// Server-side AsyncNotifyWhenDone: \a ok should always be true
///
/// Alarm: \a ok is true if it expired, false if it was canceled
///
/// \return true if got an event, false if the queue is fully drained and
/// shut down.
bool Next(void** tag, bool* ok) {
return (AsyncNextInternal(tag, ok,
g_core_codegen_interface->gpr_inf_future(
GPR_CLOCK_REALTIME)) != SHUTDOWN);
}
/// Read from the queue, blocking up to \a deadline (or the queue's shutdown).
/// Both \a tag and \a ok are updated upon success (if an event is available
/// within the \a deadline). A \a tag points to an arbitrary location usually
/// employed to uniquely identify an event.
///
/// \param tag [out] Upon sucess, updated to point to the event's tag.
/// \param ok [out] Upon sucess, true if a successful event, false otherwise
/// See documentation for CompletionQueue::Next for explanation of ok
/// \param deadline [in] How long to block in wait for an event.
///
/// \return The type of event read.
template <typename T>
NextStatus AsyncNext(void** tag, bool* ok, const T& deadline) {
TimePoint<T> deadline_tp(deadline);
return AsyncNextInternal(tag, ok, deadline_tp.raw_time());
}
/// EXPERIMENTAL
/// First executes \a F, then reads from the queue, blocking up to
/// \a deadline (or the queue's shutdown).
/// Both \a tag and \a ok are updated upon success (if an event is available
/// within the \a deadline). A \a tag points to an arbitrary location usually
/// employed to uniquely identify an event.
///
/// \param f [in] Function to execute before calling AsyncNext on this queue.
/// \param tag [out] Upon sucess, updated to point to the event's tag.
/// \param ok [out] Upon sucess, true if read a regular event, false
/// otherwise.
/// \param deadline [in] How long to block in wait for an event.
///
/// \return The type of event read.
template <typename T, typename F>
NextStatus DoThenAsyncNext(F&& f, void** tag, bool* ok, const T& deadline) {
CompletionQueueTLSCache cache = CompletionQueueTLSCache(this);
f();
if (cache.Flush(tag, ok)) {
return GOT_EVENT;
} else {
return AsyncNext(tag, ok, deadline);
}
}
/// Request the shutdown of the queue.
///
/// \warning This method must be called at some point if this completion queue
/// is accessed with Next or AsyncNext. \a Next will not return false
/// until this method has been called and all pending tags have been drained.
/// (Likewise for \a AsyncNext returning \a NextStatus::SHUTDOWN .)
/// Only once either one of these methods does that (that is, once the queue
/// has been \em drained) can an instance of this class be destroyed.
/// Also note that applications must ensure that no work is enqueued on this
/// completion queue after this method is called.
void Shutdown();
/// Returns a \em raw pointer to the underlying \a grpc_completion_queue
/// instance.
///
/// \warning Remember that the returned instance is owned. No transfer of
/// owership is performed.
grpc_completion_queue* cq() { return cq_; }
protected:
/// Private constructor of CompletionQueue only visible to friend classes
CompletionQueue(const grpc_completion_queue_attributes& attributes) {
cq_ = g_core_codegen_interface->grpc_completion_queue_create(
g_core_codegen_interface->grpc_completion_queue_factory_lookup(
&attributes),
&attributes, NULL);
InitialAvalanching(); // reserve this for the future shutdown
}
private:
// Friend synchronous wrappers so that they can access Pluck(), which is
// a semi-private API geared towards the synchronous implementation.
template <class R>
friend class ::grpc::ClientReader;
template <class W>
friend class ::grpc::ClientWriter;
template <class W, class R>
friend class ::grpc::ClientReaderWriter;
template <class R>
friend class ::grpc::ServerReader;
template <class W>
friend class ::grpc::ServerWriter;
template <class W, class R>
friend class ::grpc::internal::ServerReaderWriterBody;
template <class ServiceType, class RequestType, class ResponseType>
friend class ::grpc::internal::RpcMethodHandler;
template <class ServiceType, class RequestType, class ResponseType>
friend class ::grpc::internal::ClientStreamingHandler;
template <class ServiceType, class RequestType, class ResponseType>
friend class ::grpc::internal::ServerStreamingHandler;
template <class Streamer, bool WriteNeeded>
friend class ::grpc::internal::TemplatedBidiStreamingHandler;
template <StatusCode code>
friend class ::grpc::internal::ErrorMethodHandler;
friend class ::grpc::Server;
friend class ::grpc::ServerContext;
friend class ::grpc::ServerInterface;
template <class InputMessage, class OutputMessage>
friend class ::grpc::internal::BlockingUnaryCallImpl;
// Friends that need access to constructor for callback CQ
friend class ::grpc::Channel;
/// EXPERIMENTAL
/// Creates a Thread Local cache to store the first event
/// On this completion queue queued from this thread. Once
/// initialized, it must be flushed on the same thread.
class CompletionQueueTLSCache {
public:
CompletionQueueTLSCache(CompletionQueue* cq);
~CompletionQueueTLSCache();
bool Flush(void** tag, bool* ok);
private:
CompletionQueue* cq_;
bool flushed_;
};
NextStatus AsyncNextInternal(void** tag, bool* ok, gpr_timespec deadline);
/// Wraps \a grpc_completion_queue_pluck.
/// \warning Must not be mixed with calls to \a Next.
bool Pluck(internal::CompletionQueueTag* tag) {
auto deadline =
g_core_codegen_interface->gpr_inf_future(GPR_CLOCK_REALTIME);
while (true) {
auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
cq_, tag, deadline, nullptr);
bool ok = ev.success != 0;
void* ignored = tag;
if (tag->FinalizeResult(&ignored, &ok)) {
GPR_CODEGEN_ASSERT(ignored == tag);
return ok;
}
}
}
/// Performs a single polling pluck on \a tag.
/// \warning Must not be mixed with calls to \a Next.
///
/// TODO: sreek - This calls tag->FinalizeResult() even if the cq_ is already
/// shutdown. This is most likely a bug and if it is a bug, then change this
/// implementation to simple call the other TryPluck function with a zero
/// timeout. i.e:
/// TryPluck(tag, gpr_time_0(GPR_CLOCK_REALTIME))
void TryPluck(internal::CompletionQueueTag* tag) {
auto deadline = g_core_codegen_interface->gpr_time_0(GPR_CLOCK_REALTIME);
auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
cq_, tag, deadline, nullptr);
if (ev.type == GRPC_QUEUE_TIMEOUT) return;
bool ok = ev.success != 0;
void* ignored = tag;
// the tag must be swallowed if using TryPluck
GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
}
/// Performs a single polling pluck on \a tag. Calls tag->FinalizeResult if
/// the pluck() was successful and returned the tag.
///
/// This exects tag->FinalizeResult (if called) to return 'false' i.e expects
/// that the tag is internal not something that is returned to the user.
void TryPluck(internal::CompletionQueueTag* tag, gpr_timespec deadline) {
auto ev = g_core_codegen_interface->grpc_completion_queue_pluck(
cq_, tag, deadline, nullptr);
if (ev.type == GRPC_QUEUE_TIMEOUT || ev.type == GRPC_QUEUE_SHUTDOWN) {
return;
}
bool ok = ev.success != 0;
void* ignored = tag;
GPR_CODEGEN_ASSERT(!tag->FinalizeResult(&ignored, &ok));
}
/// Manage state of avalanching operations : completion queue tags that
/// trigger other completion queue operations. The underlying core completion
/// queue should not really shutdown until all avalanching operations have
/// been finalized. Note that we maintain the requirement that an avalanche
/// registration must take place before CQ shutdown (which must be maintained
/// elsehwere)
void InitialAvalanching() {
gpr_atm_rel_store(&avalanches_in_flight_, static_cast<gpr_atm>(1));
}
void RegisterAvalanching() {
gpr_atm_no_barrier_fetch_add(&avalanches_in_flight_,
static_cast<gpr_atm>(1));
}
void CompleteAvalanching();
grpc_completion_queue* cq_; // owned
gpr_atm avalanches_in_flight_;
};
/// A specific type of completion queue used by the processing of notifications
/// by servers. Instantiated by \a ServerBuilder.
class ServerCompletionQueue : public CompletionQueue {
public:
bool IsFrequentlyPolled() { return polling_type_ != GRPC_CQ_NON_LISTENING; }
protected:
/// Default constructor
ServerCompletionQueue() : polling_type_(GRPC_CQ_DEFAULT_POLLING) {}
private:
/// \param completion_type indicates whether this is a NEXT or CALLBACK
/// completion queue.
/// \param polling_type Informs the GRPC library about the type of polling
/// allowed on this completion queue. See grpc_cq_polling_type's description
/// in grpc_types.h for more details.
/// \param shutdown_cb is the shutdown callback used for CALLBACK api queues
ServerCompletionQueue(grpc_cq_completion_type completion_type,
grpc_cq_polling_type polling_type,
grpc_experimental_completion_queue_functor* shutdown_cb)
: CompletionQueue(grpc_completion_queue_attributes{
GRPC_CQ_CURRENT_VERSION, completion_type, polling_type,
shutdown_cb}),
polling_type_(polling_type) {}
grpc_cq_polling_type polling_type_;
friend class ServerBuilder;
friend class Server;
};
} // namespace grpc
#endif // GRPCPP_IMPL_CODEGEN_COMPLETION_QUEUE_H