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/*
*
* Copyright 2015 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GRPC_CORE_LIB_IOMGR_UDP_SERVER_H
#define GRPC_CORE_LIB_IOMGR_UDP_SERVER_H
#include <grpc/support/port_platform.h>
#include "src/core/lib/gprpp/abstract.h"
#include "src/core/lib/iomgr/endpoint.h"
#include "src/core/lib/iomgr/ev_posix.h"
#include "src/core/lib/iomgr/resolve_address.h"
/* Forward decl of struct grpc_server */
/* This is not typedef'ed to avoid a typedef-redefinition error */
struct grpc_server;
/* Forward decl of grpc_udp_server */
typedef struct grpc_udp_server grpc_udp_server;
/* An interface associated with a socket. udp server delivers I/O event on that
* socket to the subclass of this interface which is created through
* GrpcUdpHandlerFactory.
* Its implementation should do the real IO work, e.g. read packet and write. */
class GrpcUdpHandler {
public:
GrpcUdpHandler(grpc_fd* emfd, void* user_data) {}
virtual ~GrpcUdpHandler() {}
// Interfaces to be implemented by subclasses to do the actual setup/tear down
// or I/O.
// Called when data is available to read from the socket. Returns true if
// there is more data to read after this call.
virtual bool Read() GRPC_ABSTRACT;
// Called when socket becomes write unblocked. The given closure should be
// scheduled when the socket becomes blocked next time.
virtual void OnCanWrite(void* user_data,
grpc_closure* notify_on_write_closure) GRPC_ABSTRACT;
// Called before the gRPC FD is orphaned. Notify udp server to continue
// orphaning fd by scheduling the given closure, afterwards the associated fd
// will be closed.
virtual void OnFdAboutToOrphan(grpc_closure* orphan_fd_closure,
void* user_data) GRPC_ABSTRACT;
GRPC_ABSTRACT_BASE_CLASS
};
class GrpcUdpHandlerFactory {
public:
virtual ~GrpcUdpHandlerFactory() {}
/* Called when start to listen on a socket.
* Return an instance of the implementation of GrpcUdpHandler interface which
* will process I/O events for this socket from now on. */
virtual GrpcUdpHandler* CreateUdpHandler(grpc_fd* emfd,
void* user_data) GRPC_ABSTRACT;
virtual void DestroyUdpHandler(GrpcUdpHandler* handler) GRPC_ABSTRACT;
GRPC_ABSTRACT_BASE_CLASS
};
/* Create a server, initially not bound to any ports */
grpc_udp_server* grpc_udp_server_create(const grpc_channel_args* args);
/* Start listening to bound ports. user_data is passed to callbacks. */
void grpc_udp_server_start(grpc_udp_server* udp_server, grpc_pollset** pollsets,
size_t pollset_count, void* user_data);
int grpc_udp_server_get_fd(grpc_udp_server* s, unsigned port_index);
/* Add a port to the server, returning port number on success, or negative
on failure.
Create |num_listeners| sockets for given address to listen on using
SO_REUSEPORT if supported.
The :: and 0.0.0.0 wildcard addresses are treated identically, accepting
both IPv4 and IPv6 connections, but :: is the preferred style. This usually
creates |num_listeners| sockets, but possibly 2 * |num_listeners| on systems
which support IPv6, but not dualstack sockets. */
/* TODO(ctiller): deprecate this, and make grpc_udp_server_add_ports to handle
all of the multiple socket port matching logic in one place */
int grpc_udp_server_add_port(grpc_udp_server* s,
const grpc_resolved_address* addr,
int rcv_buf_size, int snd_buf_size,
GrpcUdpHandlerFactory* handler_factory,
size_t num_listeners);
void grpc_udp_server_destroy(grpc_udp_server* server, grpc_closure* on_done);
#endif /* GRPC_CORE_LIB_IOMGR_UDP_SERVER_H */