| // Copyright 2020 The Bazel Authors. All rights reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| package com.google.devtools.build.lib.packages; | |
| import com.google.common.collect.ImmutableList; | |
| import java.util.ArrayList; | |
| import java.util.Arrays; | |
| import java.util.HashMap; | |
| import java.util.List; | |
| import java.util.Map; | |
| import javax.annotation.Nullable; | |
| import net.starlark.java.eval.StarlarkThread; | |
| import net.starlark.java.syntax.Location; | |
| /** | |
| * A CallStack is an opaque immutable stack of Starlark call frames, outermost call first. Its | |
| * representation is highly optimized for space. Call {@link #toArray} to access the frames. | |
| * | |
| * <p>A CallStack cannot be constructed directly, but must be created by calling the {@code of} | |
| * method of a Builder, which should be shared across all the rules of a package. | |
| */ | |
| public final class CallStack { | |
| // A naive implementation using a simple array of CallStackEntry was | |
| // found to increase retained heap size for a large query by about 6%. | |
| // We reduce this using two optimizations: | |
| // | |
| // 1) entry compression | |
| // A CallStackEntry has size 2 (header) + 1 String + 1 Location = 4 words. | |
| // A Location has size 2 (header) + 1 String + 1 (file/loc) = 4 words. | |
| // By representing the two strings as small integers---indices into a shared | |
| // table---we can represent the payload using 4 ints = 2 words. | |
| // We reconstitute new Locations and CallStackEntries on request. | |
| // Eliminating Java object overheads reduces the marginal | |
| // space for an element by about a half. | |
| // | |
| // 2) prefix sharing | |
| // We share common stack prefixes between successive entries. | |
| // The stacks passed to successive of() calls display locality because | |
| // within a package, many rules are created by a single macro or stack | |
| // of macros. The Builder records the previous stack and creates a tree node | |
| // for each prefix. When it sees a new stack, it finds the common prefix | |
| // for the current and previous stacks, and only creates new nodes for | |
| // the suffix of different entries. | |
| // Avoiding storage of redundant prefixes reduces overall space by about | |
| // two thirds. | |
| // | |
| // This class intentionally does not implement List | |
| // because internally it is a linked list, | |
| // so accidentally using List.get for sequential access | |
| // would result in quadratic behavior. | |
| public static final CallStack EMPTY = new CallStack(ImmutableList.of(), 0, null); | |
| private final List<String> strings; // builder's string table, shared | |
| private final int size; // depth of stack | |
| @Nullable private final Node node; // tree node representing this stack | |
| private CallStack(List<String> strings, int size, @Nullable Node node) { | |
| this.strings = strings; | |
| this.size = size; | |
| this.node = node; | |
| } | |
| /** Returns the call stack as a list of frames, outermost call first. */ | |
| public ImmutableList<StarlarkThread.CallStackEntry> toList() { | |
| return ImmutableList.copyOf(toArray()); | |
| } | |
| /** Returns the call stack as a new array, outermost call first. */ | |
| public StarlarkThread.CallStackEntry[] toArray() { | |
| StarlarkThread.CallStackEntry[] array = new StarlarkThread.CallStackEntry[size]; | |
| int i = size; | |
| for (Node n = node; n != null; n = n.parent) { | |
| array[--i] = nodeFrame(n); | |
| } | |
| return array; | |
| } | |
| /** Returns a single frame, like {@code toArray()[i]} but more efficient. */ | |
| public StarlarkThread.CallStackEntry getFrame(int i) { | |
| for (Node n = node; n != null; n = n.parent) { | |
| if (++i == size) { | |
| return nodeFrame(n); | |
| } | |
| } | |
| throw new IndexOutOfBoundsException(); // !(0 <= i < size) | |
| } | |
| /** Returns the number of frames in the call stack. */ | |
| public int size() { | |
| return size; | |
| } | |
| private StarlarkThread.CallStackEntry nodeFrame(Node n) { | |
| String file = strings.get(n.file); | |
| String name = strings.get(n.name); | |
| Location loc = Location.fromFileLineColumn(file, n.line, n.col); | |
| return new StarlarkThread.CallStackEntry(name, loc); | |
| } | |
| // A Node is a node in a linked tree representing a prefix of the call stack. | |
| // file and line are indices of strings in the builder's shared table. | |
| private static class Node { | |
| Node(int name, int file, int line, int col, Node parent) { | |
| this.name = name; | |
| this.file = file; | |
| this.line = line; | |
| this.col = col; | |
| this.parent = parent; | |
| } | |
| final int name; | |
| final int file; | |
| final int line; | |
| final int col; | |
| @Nullable final Node parent; | |
| } | |
| /** A Builder is a stateful indexer of call stacks. */ | |
| static final class Builder { | |
| // string table: strings[index[s]] == s | |
| private final Map<String, Integer> index = new HashMap<>(); | |
| private final List<String> strings = new ArrayList<>(); | |
| // nodes[0:depth] is the previously encountered call stack. | |
| // We avoid ArrayList because we need efficient truncation. | |
| private Node[] nodes = new Node[10]; | |
| private int depth = 0; | |
| /** | |
| * Returns a compact representation of the specified call stack. <br> | |
| * Space efficiency depends on the similarity of the list elements in successive calls. | |
| * Reversing the stack before calling this function destroys the optimization, for instance. | |
| */ | |
| CallStack of(List<StarlarkThread.CallStackEntry> stack) { | |
| // We find and reuse the common ancestor node for the prefix common | |
| // to the current stack and the stack passed to the previous call, | |
| // then add child nodes for the different suffix, if any. | |
| // Loop invariant: parent == (i > 0 ? nodes[i-1] : null) | |
| Node parent = null; | |
| int n = stack.size(); | |
| for (int i = 0; i < n; i++) { | |
| StarlarkThread.CallStackEntry entry = stack.get(i); | |
| int name = indexOf(entry.name); | |
| int file = indexOf(entry.location.file()); | |
| int line = entry.location.line(); | |
| int column = entry.location.column(); | |
| if (i < depth | |
| && parent == nodes[i].parent | |
| && name == nodes[i].name | |
| && file == nodes[i].file | |
| && line == nodes[i].line | |
| && column == nodes[i].col) { | |
| parent = nodes[i]; | |
| continue; | |
| } | |
| parent = new Node(name, file, line, column, parent); | |
| if (i == nodes.length) { | |
| nodes = Arrays.copyOf(nodes, nodes.length << 1); // grow by doubling | |
| } | |
| nodes[i] = parent; | |
| } | |
| this.depth = n; // truncate | |
| // Use the same node for all empty stacks, to avoid allocations. | |
| return parent != null ? new CallStack(strings, n, parent) : EMPTY; | |
| } | |
| private int indexOf(String s) { | |
| int i = index.size(); | |
| Integer prev = index.putIfAbsent(s, i); | |
| if (prev != null) { | |
| i = prev; | |
| } else { | |
| strings.add(s); | |
| } | |
| return i; | |
| } | |
| } | |
| } |