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// Copyright 2015 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.syntax;
import com.google.common.base.Function;
import com.google.common.collect.Iterables;
import com.google.devtools.build.lib.events.Location;
import com.google.devtools.build.lib.util.Preconditions;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.IdentityHashMap;
import java.util.List;
/**
* A Mutability is a resource associated with an {@link Environment} during an evaluation,
* that gives those who possess it a revokable capability to mutate this Environment and
* the objects created within that {@link Environment}. At the end of the evaluation,
* the resource is irreversibly closed, at which point the capability is revoked,
* and it is not possible to mutate either this {@link Environment} or these objects.
*
* <p>Evaluation in an {@link Environment} may thus mutate objects created in the same
* {@link Environment}, but may not mutate {@link Freezable} objects (lists, sets, dicts)
* created in a previous, concurrent or future {@link Environment}, and conversely,
* the bindings and objects in this {@link Environment} will be protected from
* mutation by evaluation in a different {@link Environment}.
*
* <p>In addition, a Mutability tracks which of its objects are temporarily locked from mutation.
* This is used to prevent modification of iterables during loops. A Freezable may be locked
* multiple times (e.g., nested loops over the same iterable). Locking an object does not prohibit
* mutating its deeply contained values, e.g. in the case of a list of lists.
*
* <p>Only a single thread may use the {@link Environment} and objects created within it while the
* Mutability is still mutable as tested by {@link #isMutable}. Once the Mutability resource
* is closed, the {@link Environment} and its objects are immutable and can be simultaneously used
* by arbitrarily many threads.
*
* <p>The safe usage of a Mutability requires to always use try-with-resource style:
* <code>try (Mutability mutability = Mutability.create(fmt, ...)) { ... }</code>
* Thus, you can create a Mutability, build an {@link Environment}, mutate that {@link Environment}
* and create mutable objects as you evaluate in that {@link Environment}, and finally return the
* resulting {@link Environment}, at which point the resource is closed, and the {@link Environment}
* and the objects it contains all become immutable.
* (Unsafe usage is allowed only in test code that is not part of the Bazel jar.)
*/
// TODO(bazel-team): When we start using Java 8, this safe usage pattern can be enforced
// through the use of a higher-order function.
public final class Mutability implements AutoCloseable, Serializable {
private boolean isMutable;
// For each locked Freezable, store all Locations where it is locked.
// This field is set null once the Mutability is closed. This saves some
// space, and avoids a concurrency bug from multiple Skylark modules
// accessing the same Mutability at once.
private IdentityHashMap<Freezable, List<Location>> lockedItems;
private final String annotation; // For error reporting.
/**
* Creates a Mutability.
* @param annotation an Object used for error reporting,
* describing to the user the context in which this Mutability was active.
*/
private Mutability(String annotation) {
this.isMutable = true;
// Seems unlikely that we'll often lock more than 10 things at once.
this.lockedItems = new IdentityHashMap<>(10);
this.annotation = Preconditions.checkNotNull(annotation);
}
/**
* Creates a Mutability.
* @param pattern is a {@link Printer#format} pattern used to lazily produce a string
* for error reporting
* @param arguments are the optional {@link Printer#format} arguments to produce that string
*/
public static Mutability create(String pattern, Object... arguments) {
// For efficiency, we could be lazy and use formattable instead of format,
// but the result is going to be serialized, anyway.
return new Mutability(Printer.format(pattern, arguments));
}
String getAnnotation() {
return annotation;
}
@Override
public String toString() {
return String.format(isMutable ? "[%s]" : "(%s)", annotation);
}
boolean isMutable() {
return isMutable;
}
/**
* Return whether a {@link Freezable} belonging to this Mutability is currently locked.
* Frozen objects are not considered locked, though they are of course immutable nonetheless.
*/
public boolean isLocked(Freezable object) {
if (!object.mutability().equals(this)) {
throw new AssertionError("trying to check the lock of an object from a different context");
}
if (!isMutable) {
return false;
}
return lockedItems.containsKey(object);
}
/**
* For a locked {@link Freezable} that belongs to this Mutability, return a List of the
* {@link Locations} corresponding to its current locks.
*/
public List<Location> getLockLocations(Freezable object) {
if (!isLocked(object)) {
throw new AssertionError("trying to get lock locations for an object that is not locked");
}
return lockedItems.get(object);
}
/**
* Add a lock on a {@link Freezable} belonging to this Mutability. The object cannot be
* mutated until all locks on it are gone. For error reporting purposes each lock is
* associated with its originating {@link Location}.
*/
public void lock(Freezable object, Location loc) {
if (!object.mutability().equals(this)) {
throw new AssertionError("trying to lock an object from a different context");
}
if (!isMutable) {
return;
}
List<Location> locList;
if (!lockedItems.containsKey(object)) {
locList = new ArrayList<>();
lockedItems.put(object, locList);
} else {
locList = lockedItems.get(object);
}
locList.add(loc);
}
/**
* Remove the lock for a given {@link Freezable} that is associated with the given
* @{link Location}. It is an error if {@code object} does not belong to this mutability,
* or has no lock corresponding to {@code loc}.
*/
public void unlock(Freezable object, Location loc) {
if (!object.mutability().equals(this)) {
throw new AssertionError("trying to unlock an object from a different context");
}
if (!isMutable) {
// It's okay if we somehow got frozen while there were still locked objects.
return;
}
if (!lockedItems.containsKey(object)) {
throw new AssertionError("trying to unlock an object that is not locked");
}
List<Location> locList = lockedItems.get(object);
boolean changed = locList.remove(loc);
if (!changed) {
throw new AssertionError(Printer.format("trying to unlock an object for a location at which "
+ "it was not locked (%r)", loc));
}
if (locList.isEmpty()) {
lockedItems.remove(object);
}
}
/**
* Freezes this Mutability, marking as immutable all {@link Freezable} objects that use it.
*/
@Override
public void close() {
// No need to track per-Freezable info since everything is immutable now.
lockedItems = null;
isMutable = false;
}
/**
* Freezes this Mutability
* @return it in fluent style.
*/
public Mutability freeze() {
close();
return this;
}
/**
* A MutabilityException will be thrown when the user attempts to mutate an object he shouldn't.
*/
static class MutabilityException extends Exception {
MutabilityException(String message) {
super(message);
}
}
/**
* Each {@link Freezable} object possesses a revokable Mutability attribute telling whether
* the object is still mutable. All {@link Freezable} objects created in the same
* {@link Environment} will share the same Mutability, inherited from this {@link Environment}.
* Only evaluation in the same {@link Environment} is allowed to mutate these objects,
* and only until the Mutability is irreversibly revoked.
*/
public interface Freezable {
/**
* Returns the {@link Mutability} capability associated with this Freezable object.
* This should not change over the lifetime of the object.
*/
Mutability mutability();
}
/**
* Checks that this Freezable object can be mutated from the given {@link Environment}.
* If the object is mutable, it must be from the environment.
* @param object a Freezable object that we check is still mutable.
* @param env the {@link Environment} attempting the mutation.
* @throws MutabilityException when the object was frozen already, or is locked.
*/
public static void checkMutable(Freezable object, Environment env)
throws MutabilityException {
if (!object.mutability().isMutable()) {
// Throw MutabilityException, not AssertionError, even if the object was from
// another context.
throw new MutabilityException("trying to mutate a frozen object");
}
// Consider an {@link Environment} e1, in which is created {@link UserDefinedFunction} f1,
// that closes over some variable v1 bound to list l1. If somehow, via the magic of callbacks,
// f1 or l1 is passed as an argument to some function f2 evaluated in {@link Environment} e2
// while e1 is still mutable, then e2, being a different {@link Environment}, should not be
// allowed to mutate objects from e1. It's a bug, that shouldn't happen in our current code
// base, so we throw an AssertionError. If in the future such situations are allowed to happen,
// then we should throw a MutabilityException instead.
if (!object.mutability().equals(env.mutability())) {
throw new AssertionError("trying to mutate an object from a different context");
}
if (env.mutability().isLocked(object)) {
Iterable<String> locs = Iterables.transform(env.mutability().getLockLocations(object),
new Function<Location, String>() {
@Override
public String apply(Location loc) {
return loc.print();
}});
throw new MutabilityException(
"trying to mutate a locked object (is it currently being iterated over by a for loop "
+ "or comprehension?)\n"
+ "Object locked at the following location(s): "
+ String.join(", ", locs));
}
}
public static final Mutability IMMUTABLE = create("IMMUTABLE").freeze();
}