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// Copyright 2021 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.skyframe;
import static java.util.concurrent.TimeUnit.SECONDS;
import com.google.common.eventbus.Subscribe;
import com.google.common.flogger.GoogleLogger;
import com.google.devtools.build.lib.runtime.MemoryPressureEvent;
/**
* Drops unnecessary temporary Skyframe state in response to memory pressure.
*
* <p>In doing we effectively limit the contribution of this temporary state to Blaze's high water
* mark memory usage.
*
* <p>This is a massive mitigation for a theoretical memory performance issue with
* SkyKeyComputeState: If many nodes are dormant, waiting for their deps to be computed, and they
* all have SkyKeyComputeState instances to be used, and those instances have a large total retained
* heap, then they are contributing to Blaze's high water mark memory usage. This problem typically
* occurs in practice when Blaze would already be memory constrained (i.e. Xmx is too small relative
* to its workload). Thankfully, our mitigation lets us not have to make a tradeoff between (i) not
* being able to use SkyKeyComputeState to improve performance of Blaze's SkyFunctions and (ii)
* using SkyKeyComputeState but then GC thrashing and suffering when Blaze is memory constrained.
* Instead, we get the best of both worlds.
*/
public class SkyframeHighWaterMarkLimiter {
private static final GoogleLogger logger = GoogleLogger.forEnclosingClass();
private final SkyframeExecutor skyframeExecutor;
private final int threshold;
public SkyframeHighWaterMarkLimiter(SkyframeExecutor skyframeExecutor, int threshold) {
this.skyframeExecutor = skyframeExecutor;
this.threshold = threshold;
}
@Subscribe
void handle(MemoryPressureEvent event) {
int actual = (int) ((event.tenuredSpaceUsedBytes() * 100L) / event.tenuredSpaceMaxBytes());
if (actual >= threshold) {
logger.atInfo().atMostEvery(10, SECONDS).log(
"Dropping unnecessary temporary Skyframe state in response to memory pressure. actual=%s"
+ " threshold=%s",
actual, threshold);
skyframeExecutor.dropUnnecessaryTemporarySkyframeState();
}
}
}