| // Copyright 2026 The Bazel Authors. All rights reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| package com.google.devtools.build.lib.actions; |
| |
| import com.google.devtools.build.lib.collect.nestedset.NestedSet; |
| |
| /** |
| * Interface for actions that need to retain discovered inputs state across Skyframe restarts. |
| * |
| * <p>While most {@link Action} implementations are immutable after analysis, actions that {@link |
| * #discoversInputs()} frequently need to store the results of that discovery to avoid redundant |
| * work upon Skyframe restarts (e.g., when a discovered input is missing from the graph). |
| * |
| * <p>This interface is preferred over relying solely on {@code discoversInputs()} for several |
| * reasons: |
| * |
| * <ul> |
| * <li><b>Immutability Policy:</b> It allows immutable actions to remain immutable by default, |
| * while providing a type-safe way for specific actions to opt-in to state restoration. |
| * <li><b>State Restoration:</b> When {@code ActionExecutionFunction} restarts, it loses its local |
| * state. Discovered inputs preserved in {@code SkyKeyComputeState} must be re-injected into |
| * the action instance via {@link #setAdditionalInputs} before execution. |
| * <li><b>Decoupling:</b> It enables the Skyframe execution engine to interact with many different |
| * action types without needing to cast to concrete implementation classes. |
| * </ul> |
| */ |
| public interface ActionWithDiscoveredInputsState extends Action { |
| /** Sets the discovered inputs on the action instance. */ |
| void setAdditionalInputs(NestedSet<Artifact> inputs); |
| } |