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// Copyright 2016 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.skyframe;
import static com.google.common.base.Preconditions.checkNotNull;
import static com.google.common.collect.ImmutableMap.toImmutableMap;
import com.google.common.collect.ConcurrentHashMultiset;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Multiset;
import com.google.common.collect.Sets;
import com.google.devtools.build.skyframe.NodeEntry.DirtyType;
import com.google.devtools.build.skyframe.SkyframeGraphStatsEvent.EvaluationStats;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import javax.annotation.Nullable;
/**
* A delegating {@link InflightTrackingProgressReceiver} that tracks both inflight and dirty keys.
*/
public class DirtyAndInflightTrackingProgressReceiver implements InflightTrackingProgressReceiver {
protected final EvaluationProgressReceiver progressReceiver;
private final Set<SkyKey> dirtyKeys = Sets.newConcurrentHashSet();
private Set<SkyKey> inflightKeys = Sets.newConcurrentHashSet();
private Set<SkyKey> unsuccessfullyRewoundKeys = Sets.newConcurrentHashSet();
// Nodes that were dirtied because one of their transitive dependencies changed
private final ConcurrentHashMultiset<SkyFunctionName> dirtied;
// Nodes that were dirtied because they themselves changed (for example, a leaf node that
// represents a file and that changed between builds)
private final ConcurrentHashMultiset<SkyFunctionName> changed;
// Nodes that were built and found different from the previous version
private final ConcurrentHashMultiset<SkyFunctionName> built;
// Nodes that were built and found to be same as the previous version
private final ConcurrentHashMultiset<SkyFunctionName> cleaned;
// Nodes that were computed during the build
private final ConcurrentHashMultiset<SkyFunctionName> evaluated;
private static ConcurrentHashMultiset<SkyFunctionName> createMultiset() {
return ConcurrentHashMultiset.create(
new ConcurrentHashMap<>(Runtime.getRuntime().availableProcessors(), 0.75f));
}
public DirtyAndInflightTrackingProgressReceiver(EvaluationProgressReceiver progressReceiver) {
this.progressReceiver = checkNotNull(progressReceiver);
this.dirtied = createMultiset();
this.changed = createMultiset();
this.built = createMultiset();
this.cleaned = createMultiset();
this.evaluated = createMultiset();
}
@Override
public final void injected(SkyKey skyKey) {
// This node was never evaluated, but is now clean and need not be re-evaluated.
inflightKeys.remove(skyKey);
removeFromDirtySet(skyKey);
}
@Override
public void dirtied(SkyKey skyKey, DirtyType dirtyType) {
progressReceiver.dirtied(skyKey, dirtyType);
addToDirtySet(skyKey, dirtyType);
switch (dirtyType) {
case DIRTY -> dirtied.add(skyKey.functionName());
case CHANGE -> changed.add(skyKey.functionName());
case REWIND -> {}
}
}
@Override
public final void deleted(SkyKey skyKey) {
progressReceiver.deleted(skyKey);
// This key was removed from the graph, so no longer needs to be marked as dirty.
removeFromDirtySet(skyKey);
}
@Override
public final void enqueueing(SkyKey skyKey) {
enqueueing(skyKey, false);
}
private void enqueueing(SkyKey skyKey, boolean afterError) {
// We unconditionally add the key to the set of in-flight nodes even if evaluation is never
// scheduled, because we still want to remove the previously created NodeEntry from the graph.
// Otherwise we would leave the graph in a weird state (wasteful garbage in the best case and
// inconsistent in the worst case).
boolean newlyEnqueued = inflightKeys.add(skyKey);
if (newlyEnqueued) {
// All nodes enqueued for evaluation will be either verified clean, re-evaluated, or cleaned
// up after being in-flight when an error happens in nokeep_going mode or in the event of an
// interrupt. In any of these cases, they won't be dirty anymore. Note that we don't remove
// from unsuccessfullyRewoundKeys here - that is only done when the key completes
// successfully.
dirtyKeys.remove(skyKey);
if (!afterError) {
// Only tell the external listener the node was enqueued if no there was neither an error
// or interrupt.
progressReceiver.enqueueing(skyKey);
}
}
}
@Override
public void changePruned(SkyKey skyKey) {
progressReceiver.changePruned(skyKey);
}
/**
* Called when a node was requested to be enqueued but wasn't because either an interrupt or an
* error (in nokeep_going mode) had occurred.
*/
@Override
public final void enqueueAfterError(SkyKey skyKey) {
enqueueing(skyKey, true);
}
@Override
public final void stateStarting(SkyKey skyKey, NodeState nodeState) {
progressReceiver.stateStarting(skyKey, nodeState);
}
@Override
public void stateEnding(SkyKey skyKey, NodeState nodeState) {
progressReceiver.stateEnding(skyKey, nodeState);
if (nodeState == NodeState.COMPUTE) {
evaluated.add(skyKey.functionName());
}
}
@Override
public void evaluated(
SkyKey skyKey,
EvaluationState state,
@Nullable SkyValue newValue,
@Nullable ErrorInfo newError,
@Nullable GroupedDeps directDeps) {
progressReceiver.evaluated(skyKey, state, newValue, newError, directDeps);
// This key was either built or marked clean, so we can remove it from both the dirty and
// inflight nodes.
inflightKeys.remove(skyKey);
if (state.succeeded()) {
removeFromDirtySet(skyKey);
} else {
// Leave unsuccessful keys in unsuccessfullyRewoundKeys. Only remove them from dirtyKeys.
dirtyKeys.remove(skyKey);
}
if (directDeps == null) {
// In this case, no actual evaluation work was done so let's not record it.
} else if (state.versionChanged()) {
built.add(skyKey.functionName(), 1);
} else {
cleaned.add(skyKey.functionName(), 1);
}
}
/** Returns if the key is enqueued for evaluation. */
@Override
public final boolean isInflight(SkyKey skyKey) {
return inflightKeys.contains(skyKey);
}
@Override
public final void removeFromInflight(SkyKey skyKey) {
inflightKeys.remove(skyKey);
}
@Override
public final Set<SkyKey> getAndClearInflightKeys() {
Set<SkyKey> keys = inflightKeys;
inflightKeys = Sets.newConcurrentHashSet();
return keys;
}
/**
* Returns the set of all keys that were {@linkplain DirtyType#REWIND rewound} but did not
* complete successfully, and resets the set to empty.
*
* <p>The returned set includes keys that were rewound and were either:
*
* <ul>
* <li>not yet enqueued
* <li>enqueued but not evaluated
* <li>evaluated to an error
* </ul>
*/
final Set<SkyKey> getAndClearUnsuccessfullyRewoundKeys() {
Set<SkyKey> keys = unsuccessfullyRewoundKeys;
unsuccessfullyRewoundKeys = Sets.newConcurrentHashSet();
return keys;
}
/**
* Returns the set of all dirty keys that have not been enqueued. This is useful for garbage
* collection, where we would not want to remove dirty nodes that are needed for evaluation (in
* the downward transitive closure of the set of the evaluation's top level nodes).
*/
final ImmutableSet<SkyKey> getUnenqueuedDirtyKeys() {
return ImmutableSet.copyOf(dirtyKeys);
}
private void addToDirtySet(SkyKey skyKey, DirtyType dirtyType) {
if (dirtyType == DirtyType.REWIND) {
unsuccessfullyRewoundKeys.add(skyKey);
} else {
dirtyKeys.add(skyKey);
}
}
private void removeFromDirtySet(SkyKey skyKey) {
// A key will never be present in both sets because EvaluationProgressReceiver#dirtied is only
// called after successful NodeEntry#markDirty calls, i.e. a call that transitioned the node
// from done to dirty.
if (!dirtyKeys.remove(skyKey)) {
unsuccessfullyRewoundKeys.remove(skyKey);
}
}
private static ImmutableMap<SkyFunctionName, Integer> fromMultiset(
ConcurrentHashMultiset<SkyFunctionName> s) {
return s.entrySet().stream()
.collect(toImmutableMap(Multiset.Entry::getElement, Multiset.Entry::getCount));
}
final EvaluationStats aggregateAndReset() {
EvaluationStats result =
new EvaluationStats(
fromMultiset(dirtied),
fromMultiset(changed),
fromMultiset(built),
fromMultiset(cleaned),
fromMultiset(evaluated));
dirtied.clear();
changed.clear();
built.clear();
cleaned.clear();
evaluated.clear();
return result;
}
}