| // Copyright 2014 The Bazel Authors. All rights reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| package com.google.devtools.build.skyframe; | |
| import com.google.devtools.build.lib.concurrent.ThreadSafety; | |
| import java.util.function.Supplier; | |
| import javax.annotation.Nullable; | |
| /** Receiver for various stages of the lifetime of a skyframe node evaluation. */ | |
| @ThreadSafety.ThreadSafe | |
| public interface EvaluationProgressReceiver { | |
| /** | |
| * New state of the value entry after evaluation. | |
| */ | |
| enum EvaluationState { | |
| /** The value was successfully re-evaluated. */ | |
| BUILT, | |
| /** The value is clean or re-validated. */ | |
| CLEAN, | |
| } | |
| /** Whether or not evaluation of this node succeeded. */ | |
| enum EvaluationSuccessState { | |
| SUCCESS(true), | |
| FAILURE(false); | |
| EvaluationSuccessState(boolean succeeded) { | |
| this.succeeded = succeeded; | |
| } | |
| private final boolean succeeded; | |
| public boolean succeeded() { | |
| return succeeded; | |
| } | |
| public Supplier<EvaluationSuccessState> supplier() { | |
| return () -> this; | |
| } | |
| } | |
| /** | |
| * New state of the value entry after invalidation. | |
| */ | |
| enum InvalidationState { | |
| /** The value is dirty, although it might get re-validated again. */ | |
| DIRTY, | |
| /** The value is dirty and got deleted, cannot get re-validated again. */ | |
| DELETED, | |
| } | |
| /** | |
| * Overall state of the node while it is being evaluated. | |
| */ | |
| enum NodeState { | |
| /** The node is undergoing a dirtiness check and may be re-validated. */ | |
| CHECK_DIRTY, | |
| /** The node is prepping for evaluation. */ | |
| INITIALIZING_ENVIRONMENT, | |
| /** The node is in compute(). */ | |
| COMPUTE, | |
| /** The node is done evaluation and committing the result. */ | |
| COMMIT, | |
| } | |
| /** | |
| * Notifies that the node named by {@code key} has been invalidated. | |
| * | |
| * <p>{@code state} indicates the new state of the value. | |
| * | |
| * <p>May be called concurrently from multiple threads, possibly with the same {@code key}. | |
| */ | |
| void invalidated(SkyKey skyKey, InvalidationState state); | |
| /** | |
| * Notifies that {@code skyKey} is about to get queued for evaluation. | |
| * | |
| * <p>Note that we don't guarantee that it actually got enqueued or will, only that if | |
| * everything "goes well" (e.g. no interrupts happen) it will. | |
| * | |
| * <p>This guarantee is intentionally vague to encourage writing robust implementations. | |
| */ | |
| void enqueueing(SkyKey skyKey); | |
| /** | |
| * Notifies that a node corresponding to {@code skyKey} is about to enter the given | |
| * {@code nodeState}. | |
| * | |
| * <p>Notably, this includes {@link SkyFunction#compute} calls due to Skyframe restarts, but also | |
| * dirtiness checking and node completion. | |
| */ | |
| void stateStarting(SkyKey skyKey, NodeState nodeState); | |
| /** | |
| * Notifies that a node corresponding to {@code skyKey} is about to complete the given | |
| * {@code nodeState}. | |
| * | |
| * <p>Always called symmetrically with {@link #stateStarting(SkyKey, NodeState)}}. | |
| * | |
| * <p>{@code elapsedTimeNanos} is either the elapsed time in the {@code nodeState} or -1 if the | |
| * timing was not recorded. | |
| */ | |
| void stateEnding(SkyKey skyKey, NodeState nodeState, long elapsedTimeNanos); | |
| /** | |
| * Notifies that the node for {@code skyKey} has been evaluated. | |
| * | |
| * <p>{@code state} indicates the new state of the node. | |
| * | |
| * <p>If the value builder threw an error when building this node, then {@code | |
| * valueSupplier.get()} evaluates to null. | |
| * | |
| * @param value The sky value. Only available if just evaluated, eg. on success *and* <code> | |
| * state == EvalutionState.BUILT</code> | |
| */ | |
| void evaluated( | |
| SkyKey skyKey, | |
| @Nullable SkyValue value, | |
| Supplier<EvaluationSuccessState> evaluationSuccessState, | |
| EvaluationState state); | |
| /** An {@link EvaluationProgressReceiver} that does nothing. */ | |
| class NullEvaluationProgressReceiver implements EvaluationProgressReceiver { | |
| @Override | |
| public void invalidated(SkyKey skyKey, InvalidationState state) { | |
| } | |
| @Override | |
| public void enqueueing(SkyKey skyKey) { | |
| } | |
| @Override | |
| public void stateStarting(SkyKey skyKey, NodeState nodeState) { | |
| } | |
| @Override | |
| public void stateEnding(SkyKey skyKey, NodeState nodeState, long elapsedTimeNanos) { | |
| } | |
| @Override | |
| public void evaluated( | |
| SkyKey skyKey, | |
| @Nullable SkyValue value, | |
| Supplier<EvaluationSuccessState> evaluationSuccessState, | |
| EvaluationState state) {} | |
| } | |
| } |