| /* |
| * |
| * Copyright 2015, Google Inc. |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| * |
| */ |
| |
| #ifndef GRPC_INTERNAL_CORE_IOMGR_SOCKET_WINDOWS_H |
| #define GRPC_INTERNAL_CORE_IOMGR_SOCKET_WINDOWS_H |
| |
| #include <grpc/support/port_platform.h> |
| #include <winsock2.h> |
| |
| #include <grpc/support/sync.h> |
| #include <grpc/support/atm.h> |
| |
| #include "src/core/iomgr/iomgr_internal.h" |
| #include "src/core/iomgr/exec_ctx.h" |
| |
| /* This holds the data for an outstanding read or write on a socket. |
| The mutex to protect the concurrent access to that data is the one |
| inside the winsocket wrapper. */ |
| typedef struct grpc_winsocket_callback_info { |
| /* This is supposed to be a WSAOVERLAPPED, but in order to get that |
| definition, we need to include ws2tcpip.h, which needs to be included |
| from the top, otherwise it'll clash with a previous inclusion of |
| windows.h that in turns includes winsock.h. If anyone knows a way |
| to do it properly, feel free to send a patch. */ |
| OVERLAPPED overlapped; |
| /* The callback information for the pending operation. May be empty if the |
| caller hasn't registered a callback yet. */ |
| grpc_closure *closure; |
| /* A boolean to describe if the IO Completion Port got a notification for |
| that operation. This will happen if the operation completed before the |
| called had time to register a callback. We could avoid that behavior |
| altogether by forcing the caller to always register its callback before |
| proceeding queue an operation, but it is frequent for an IO Completion |
| Port to trigger quickly. This way we avoid a context switch for calling |
| the callback. We also simplify the read / write operations to avoid having |
| to hold a mutex for a long amount of time. */ |
| int has_pending_iocp; |
| /* The results of the overlapped operation. */ |
| DWORD bytes_transfered; |
| int wsa_error; |
| } grpc_winsocket_callback_info; |
| |
| /* This is a wrapper to a Windows socket. A socket can have one outstanding |
| read, and one outstanding write. Doing an asynchronous accept means waiting |
| for a read operation. Doing an asynchronous connect means waiting for a |
| write operation. These are completely arbitrary ties between the operation |
| and the kind of event, because we can have one overlapped per pending |
| operation, whichever its nature is. So we could have more dedicated pending |
| operation callbacks for connect and listen. But given the scope of listen |
| and accept, we don't need to go to that extent and waste memory. Also, this |
| is closer to what happens in posix world. */ |
| typedef struct grpc_winsocket { |
| SOCKET socket; |
| |
| grpc_winsocket_callback_info write_info; |
| grpc_winsocket_callback_info read_info; |
| |
| gpr_mu state_mu; |
| |
| /* You can't add the same socket twice to the same IO Completion Port. |
| This prevents that. */ |
| int added_to_iocp; |
| |
| grpc_closure shutdown_closure; |
| |
| /* A label for iomgr to track outstanding objects */ |
| grpc_iomgr_object iomgr_object; |
| } grpc_winsocket; |
| |
| /* Create a wrapped windows handle. This takes ownership of it, meaning that |
| it will be responsible for closing it. */ |
| grpc_winsocket *grpc_winsocket_create(SOCKET socket, const char *name); |
| |
| /* Initiate an asynchronous shutdown of the socket. Will call off any pending |
| operation to cancel them. */ |
| void grpc_winsocket_shutdown(grpc_winsocket *socket); |
| |
| /* Destroy a socket. Should only be called if there's no pending operation. */ |
| void grpc_winsocket_destroy(grpc_winsocket *socket); |
| |
| #endif /* GRPC_INTERNAL_CORE_IOMGR_SOCKET_WINDOWS_H */ |