| --- | |
| title: 'Migrating from Xcode to Bazel' | |
| --- | |
| This page describes how to build or test an Xcode project with Bazel. It | |
| describes the differences between Xcode and Bazel, and provides the steps for | |
| converting an Xcode project to a Bazel project. It also provides troubleshooting | |
| solutions to address common errors. | |
| ## Differences between Xcode and Bazel {#dif-xcode-bazel} | |
| * Bazel requires you to explicitly specify every build target and its | |
| dependencies, plus the corresponding build settings via build rules. | |
| * Bazel requires all files on which the project depends to be present within | |
| the workspace directory or specified as dependencies in the `MODULE.bazel` | |
| file. | |
| * When building Xcode projects with Bazel, the `BUILD` file(s) become the | |
| source of truth. If you work on the project in Xcode, you must generate a | |
| new version of the Xcode project that matches the `BUILD` files using | |
| [rules_xcodeproj](https://github.com/buildbuddy-io/rules_xcodeproj/) | |
| whenever you update the `BUILD` files. Certain changes to the `BUILD` files | |
| such as adding dependencies to a target don't require regenerating the | |
| project which can speed up development. If you're not using Xcode, the | |
| `bazel build` and `bazel test` commands provide build and test capabilities | |
| with certain limitations described later in this guide. | |
| ## Before you begin {#before-you-begin} | |
| Before you begin, do the following: | |
| 1. [Install Bazel](/versions/9.2.0/install) if you have not already done so. | |
| 2. If you're not familiar with Bazel and its concepts, complete the [iOS app | |
| tutorial](/versions/9.2.0/start/ios-app)). You should understand the Bazel workspace, | |
| including the `MODULE.bazel` and `BUILD` files, as well as the concepts of | |
| targets, build rules, and Bazel packages. | |
| 3. Analyze and understand the project's dependencies. | |
| ### Analyze project dependencies {#analyze-project-dependencies} | |
| Unlike Xcode, Bazel requires you to explicitly declare all dependencies for | |
| every target in the `BUILD` file. | |
| For more information on external dependencies, see [Working with external | |
| dependencies](/versions/9.2.0/docs/external). | |
| ## Build or test an Xcode project with Bazel {#build-xcode-project} | |
| To build or test an Xcode project with Bazel, do the following: | |
| 1. [Create the `MODULE.bazel` file](#create-workspace) | |
| 2. [(Experimental) Integrate SwiftPM dependencies](#integrate-swiftpm) | |
| 3. [Create a `BUILD` file:](#create-build-file) | |
| a. [Add the application target](#add-app-target) | |
| b. [(Optional) Add the test target(s)](#add-test-target) | |
| c. [Add the library target(s)](#add-library-target) | |
| 4. [(Optional) Granularize the build](#granularize-build) | |
| 5. [Run the build](#run-build) | |
| 6. [Generate the Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) | |
| ### Step 1: Create the `MODULE.bazel` file {#create-workspace} | |
| Create a `MODULE.bazel` file in a new directory. This directory becomes the | |
| Bazel workspace root. If the project uses no external dependencies, this file | |
| can be empty. If the project depends on files or packages that are not in one of | |
| the project's directories, specify these external dependencies in the | |
| `MODULE.bazel` file. | |
| Note: Place the project source code within the directory tree containing the | |
| `MODULE.bazel` file. | |
| ### Step 2: (Experimental) Integrate SwiftPM dependencies {#integrate-swiftpm} | |
| To integrate SwiftPM dependencies into the Bazel workspace with | |
| [swift_bazel](https://github.com/cgrindel/swift_bazel), you must | |
| convert them into Bazel packages as described in the [following | |
| tutorial](https://chuckgrindel.com/swift-packages-in-bazel-using-swift_bazel/) | |
| . | |
| Note: SwiftPM support is a manual process with many variables. SwiftPM | |
| integration with Bazel has not been fully verified and is not officially | |
| supported. | |
| ### Step 3: Create a `BUILD` file {#create-build-file} | |
| Once you have defined the workspace and external dependencies, you need to | |
| create a `BUILD` file that tells Bazel how the project is structured. Create the | |
| `BUILD` file at the root of the Bazel workspace and configure it to do an | |
| initial build of the project as follows: | |
| * [Step 3a: Add the application target](#step-3a-add-the-application-target) | |
| * [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | |
| * [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) | |
| **Tip:** To learn more about packages and other Bazel concepts, see [Workspaces, | |
| packages, and targets](/versions/9.2.0/concepts/build-ref). | |
| #### Step 3a: Add the application target {#add-app-target} | |
| Add a | |
| [`macos_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_application) | |
| or an | |
| [`ios_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_application) | |
| rule target. This target builds a macOS or iOS application bundle, respectively. | |
| In the target, specify the following at the minimum: | |
| * `bundle_id` - the bundle ID (reverse-DNS path followed by app name) of the | |
| binary. | |
| * `provisioning_profile` - provisioning profile from your Apple Developer | |
| account (if building for an iOS device device). | |
| * `families` (iOS only) - whether to build the application for iPhone, iPad, | |
| or both. | |
| * `infoplists` - list of .plist files to merge into the final Info.plist file. | |
| * `minimum_os_version` - the minimum version of macOS or iOS that the | |
| application supports. This ensures Bazel builds the application with the | |
| correct API levels. | |
| #### Step 3b: (Optional) Add the test target(s) {#add-test-target} | |
| Bazel's [Apple build | |
| rules](https://github.com/bazelbuild/rules_apple) support running | |
| unit and UI tests on all Apple platforms. Add test targets as follows: | |
| * [`macos_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_unit_test) | |
| to run library-based and application-based unit tests on a macOS. | |
| * [`ios_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_unit_test) | |
| to build and run library-based unit tests on iOS. | |
| * [`ios_ui_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_ui_test) | |
| to build and run user interface tests in the iOS simulator. | |
| * Similar test rules exist for | |
| [tvOS](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-tvos.md), | |
| [watchOS](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-watchos.md) | |
| and | |
| [visionOS](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-visionos.md). | |
| At the minimum, specify a value for the `minimum_os_version` attribute. While | |
| other packaging attributes, such as `bundle_identifier` and `infoplists`, | |
| default to most commonly used values, ensure that those defaults are compatible | |
| with the project and adjust them as necessary. For tests that require the iOS | |
| simulator, also specify the `ios_application` target name as the value of the | |
| `test_host` attribute. | |
| #### Step 3c: Add the library target(s) {#add-library-target} | |
| Add an [`objc_library`](/versions/9.2.0/reference/be/objective-c#objc_library) target for each | |
| Objective-C library and a | |
| [`swift_library`](https://github.com/bazelbuild/rules_swift/blob/master/doc/rules.md#swift_library) | |
| target for each Swift library on which the application and/or tests depend. | |
| Add the library targets as follows: | |
| * Add the application library targets as dependencies to the application | |
| targets. | |
| * Add the test library targets as dependencies to the test targets. | |
| * List the implementation sources in the `srcs` attribute. | |
| * List the headers in the `hdrs` attribute. | |
| Note: You can use the [`glob`](/versions/9.2.0/reference/be/functions#glob) function to include | |
| all sources and/or headers of a certain type. Use it carefully as it might | |
| include files you do not want Bazel to build. | |
| You can browse existing examples for various types of applications directly in | |
| the [rules_apple examples | |
| directory](https://github.com/bazelbuild/rules_apple/tree/master/examples/). For | |
| example: | |
| * [macOS application targets](https://github.com/bazelbuild/rules_apple/tree/master/examples/macos) | |
| * [iOS applications targets](https://github.com/bazelbuild/rules_apple/tree/master/examples/ios) | |
| * [Multi platform applications (macOS, iOS, watchOS, tvOS)](https://github.com/bazelbuild/rules_apple/tree/master/examples/multi_platform) | |
| For more information on build rules, see [Apple Rules for | |
| Bazel](https://github.com/bazelbuild/rules_apple). | |
| At this point, it is a good idea to test the build: | |
| `bazel build //:<application_target>` | |
| ### Step 4: (Optional) Granularize the build {#granularize-build} | |
| If the project is large, or as it grows, consider chunking it into multiple | |
| Bazel packages. This increased granularity provides: | |
| * Increased incrementality of builds, | |
| * Increased parallelization of build tasks, | |
| * Better maintainability for future users, | |
| * Better control over source code visibility across targets and packages. This | |
| prevents issues such as libraries containing implementation details leaking | |
| into public APIs. | |
| Tips for granularizing the project: | |
| * Put each library in its own Bazel package. Start with those requiring the | |
| fewest dependencies and work your way up the dependency tree. | |
| * As you add `BUILD` files and specify targets, add these new targets to the | |
| `deps` attributes of targets that depend on them. | |
| * The `glob()` function does not cross package boundaries, so as the number of | |
| packages grows the files matched by `glob()` will shrink. | |
| * When adding a `BUILD` file to a `main` directory, also add a `BUILD` file to | |
| the corresponding `test` directory. | |
| * Enforce healthy visibility limits across packages. | |
| * Build the project after each major change to the `BUILD` files and fix build | |
| errors as you encounter them. | |
| ### Step 5: Run the build {#run-build} | |
| Run the fully migrated build to ensure it completes with no errors or warnings. | |
| Run every application and test target individually to more easily find sources | |
| of any errors that occur. | |
| For example: | |
| ```posix-terminal | |
| bazel build //:my-target | |
| ``` | |
| ### Step 6: Generate the Xcode project with rules_xcodeproj {#generate-the-xcode-project-with-rules_xcodeproj} | |
| When building with Bazel, the `MODULE.bazel` and `BUILD` files become the source | |
| of truth about the build. To make Xcode aware of this, you must generate a | |
| Bazel-compatible Xcode project using | |
| [rules_xcodeproj](https://github.com/buildbuddy-io/rules_xcodeproj#features) | |
| . | |
| ### Troubleshooting {#troubleshooting} | |
| Bazel errors can arise when it gets out of sync with the selected Xcode version, | |
| like when you apply an update. Here are some things to try if you're | |
| experiencing errors with Xcode, for example "Xcode version must be specified to | |
| use an Apple CROSSTOOL". | |
| * Manually run Xcode and accept any terms and conditions. | |
| * Use Xcode select to indicate the correct version, accept the license, and | |
| clear Bazel's state. | |
| ```posix-terminal | |
| sudo xcode-select -s /Applications/Xcode.app/Contents/Developer | |
| sudo xcodebuild -license | |
| bazel sync --configure | |
| ``` | |
| * If this does not work, you may also try running `bazel clean --expunge`. | |
| Note: If you've saved your Xcode to a different path, you can use `xcode-select | |
| -s` to point to that path. |