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// Copyright 2014 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.skyframe;
import com.google.devtools.build.lib.concurrent.ThreadSafety;
import com.google.devtools.build.skyframe.NodeEntry.DirtyType;
import javax.annotation.Nullable;
/** Receiver for various stages of the lifetime of a skyframe node evaluation. */
@ThreadSafety.ThreadSafe
public interface EvaluationProgressReceiver {
/** A no-op {@link EvaluationProgressReceiver}. */
EvaluationProgressReceiver NULL = new EvaluationProgressReceiver() {};
/** The state of a node after it was evaluated. */
enum EvaluationState {
SUCCESS_CHANGED(true, true),
SUCCESS_UNCHANGED(true, false),
FAIL_CHANGED(false, true),
FAIL_UNCHANGED(false, true);
static EvaluationState get(@Nullable SkyValue valueMaybeWithMetadata, boolean changed) {
boolean success = ValueWithMetadata.justValue(valueMaybeWithMetadata) != null;
if (changed) {
return success ? SUCCESS_CHANGED : FAIL_CHANGED;
} else {
return success ? SUCCESS_UNCHANGED : FAIL_UNCHANGED;
}
}
private final boolean succeeded;
private final boolean changed;
EvaluationState(boolean succeeded, boolean changed) {
this.succeeded = succeeded;
this.changed = changed;
}
/**
* Whether the node has a value.
*
* <p>If {@code false}, the node has only an error and no value.
*/
public boolean succeeded() {
return succeeded;
}
/**
* Whether the node's {@link NodeEntry#getVersion} changed as a result of this evaluation.
*
* <p>If {@code true}, the node was built during the current evaluation and its {@link
* NodeEntry#getVersion} changed. Parents need to be rebuilt.
*
* <p>If {@code false}, the node's {@link NodeEntry#getVersion} did not change, either because
* it was deemed up-to-date and not built or was built and evaluated to the same value as its
* prior evaluation. Parents do not necessarily need to be rebuilt.
*/
public boolean changed() {
return changed;
}
}
/** Overall state of the node while it is being evaluated. */
enum NodeState {
/** The node is undergoing a dirtiness check and may be re-validated. */
CHECK_DIRTY,
/** The node is prepping for evaluation. */
INITIALIZING_ENVIRONMENT,
/** The node is in compute(). */
COMPUTE,
/** The node is done evaluation and committing the result. */
COMMIT,
}
/**
* Notifies that the node for {@code skyKey} has been {@linkplain NodeEntry#markDirty marked
* dirty} with the given {@link DirtyType}.
*
* <p>May be called concurrently from multiple threads.
*
* <p>Only called after a successful {@link NodeEntry#markDirty} call: a call that returns a
* non-null value.
*/
default void dirtied(SkyKey skyKey, DirtyType dirtyType) {}
/** Notifies that the node for {@code skyKey} was deleted. */
default void deleted(SkyKey skyKey) {}
/**
* Notifies that {@code skyKey} is about to get queued for evaluation.
*
* <p>Note that we don't guarantee that it actually got enqueued or will, only that if everything
* "goes well" (e.g. no interrupts happen) it will.
*
* <p>This guarantee is intentionally vague to encourage writing robust implementations.
*/
default void enqueueing(SkyKey skyKey) {}
/**
* Notifies that the node for {@code skyKey} is about to enter the given {@code nodeState}.
*
* <p>Notably, this includes {@link SkyFunction#compute} calls due to Skyframe restarts, but also
* dirtiness checking and node completion.
*/
default void stateStarting(SkyKey skyKey, NodeState nodeState) {}
/**
* Notifies that the node for {@code skyKey} is about to complete the given {@code nodeState}.
*
* <p>Always called symmetrically with {@link #stateStarting(SkyKey, NodeState)}}.
*/
default void stateEnding(SkyKey skyKey, NodeState nodeState) {}
/**
* Notifies that the node for {@code skyKey} has been evaluated.
*
* @param state the current state of the node for {@code skyKey}
* @param newValue the node's value if {@link EvaluationState#changed()} and {@link
* EvaluationState#succeeded()}, otherwise {@code null}
* @param newError the node's error if it has one and {@link EvaluationState#changed()}
* @param directDeps direct dependencies of {@code skyKey} if the node was just built, otherwise
* {@code null}
*/
default void evaluated(
SkyKey skyKey,
EvaluationState state,
@Nullable SkyValue newValue,
@Nullable ErrorInfo newError,
@Nullable GroupedDeps directDeps) {}
}