|  | #region Copyright notice and license | 
|  | // Protocol Buffers - Google's data interchange format | 
|  | // Copyright 2017 Google Inc.  All rights reserved. | 
|  | // https://developers.google.com/protocol-buffers/ | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions are | 
|  | // met: | 
|  | // | 
|  | //     * Redistributions of source code must retain the above copyright | 
|  | // notice, this list of conditions and the following disclaimer. | 
|  | //     * Redistributions in binary form must reproduce the above | 
|  | // copyright notice, this list of conditions and the following disclaimer | 
|  | // in the documentation and/or other materials provided with the | 
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|  | //     * Neither the name of Google Inc. nor the names of its | 
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|  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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|  | #endregion | 
|  |  | 
|  | using System; | 
|  |  | 
|  | namespace Google.Protobuf | 
|  | { | 
|  | /// <summary> | 
|  | /// Samples of different not-a-number values, for testing equality comparisons. | 
|  | /// </summary> | 
|  | public static class SampleNaNs | 
|  | { | 
|  | public static double Regular { get; } = double.NaN; | 
|  |  | 
|  | // Signalling bit is inverted compared with double.NaN. Doesn't really matter | 
|  | // whether that makes it quiet or signalling - it's different. | 
|  | public static double SignallingFlipped { get; } = | 
|  | BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ -0x8000_0000_0000_0000L); | 
|  |  | 
|  | // A bit in the middle of the mantissa is flipped; this difference is preserved when casting to float. | 
|  | public static double PayloadFlipped { get; } = | 
|  | BitConverter.Int64BitsToDouble(BitConverter.DoubleToInt64Bits(double.NaN) ^ 0x1_0000_0000L); | 
|  | } | 
|  | } |