blob: 87924e50d4075bee5772be20c7a59a99b8a9e0d4 [file] [log] [blame]
// Copyright 2017 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.exec;
import static com.google.common.base.Throwables.throwIfInstanceOf;
import com.google.common.util.concurrent.ListenableFuture;
import com.google.devtools.build.lib.actions.ActionContext;
import com.google.devtools.build.lib.actions.ActionExecutionMetadata;
import com.google.devtools.build.lib.actions.ActionInput;
import com.google.devtools.build.lib.actions.Artifact.ArtifactExpander;
import com.google.devtools.build.lib.actions.ArtifactPathResolver;
import com.google.devtools.build.lib.actions.ExecException;
import com.google.devtools.build.lib.actions.ForbiddenActionInputException;
import com.google.devtools.build.lib.actions.InputMetadataProvider;
import com.google.devtools.build.lib.actions.LostInputsExecException;
import com.google.devtools.build.lib.actions.Spawn;
import com.google.devtools.build.lib.actions.SpawnResult;
import com.google.devtools.build.lib.events.ExtendedEventHandler;
import com.google.devtools.build.lib.exec.Protos.Digest;
import com.google.devtools.build.lib.profiler.Profiler;
import com.google.devtools.build.lib.profiler.ProfilerTask;
import com.google.devtools.build.lib.profiler.SilentCloseable;
import com.google.devtools.build.lib.util.io.FileOutErr;
import com.google.devtools.build.lib.vfs.FileSystem;
import com.google.devtools.build.lib.vfs.Path;
import com.google.devtools.build.lib.vfs.PathFragment;
import java.io.IOException;
import java.time.Duration;
import java.util.SortedMap;
import java.util.concurrent.ExecutionException;
import javax.annotation.Nullable;
/**
* A runner for spawns. Implementations can execute spawns on the local machine as a subprocess with
* or without sandboxing, on a remote machine, or only consult a remote cache.
*
* <h2>Environment Variables</h2>
*
* <ul>
* <li>Implementations MUST set the specified environment variables.
* <li>Implementations MAY add TMPDIR as an additional env variable, if it is not set already.
* <li>If an implementation sets TMPDIR, it MUST be set to an absolute path.
* <li>Implementations MUST NOT add any other environment variables.
* </ul>
*
* <h2>Command line</h2>
*
* <ul>
* <li>Implementations MUST use the specified command line unmodified by default.
* <li>Implementations MAY modify the specified command line if explicitly requested by the user.
* </ul>
*
* <h2>Process</h2>
*
* <ul>
* <li>Implementations MUST be thread-safe.
* <li>Implementations MUST ensure that all child processes (including transitive) exit in all
* cases, including successful completion, interruption, and timeout
* <li>Implementations MUST return the exit code as observed from the subprocess if the subprocess
* exits naturally; they MUST not throw an exception for non-zero exit codes
* <li>Implementations MUST be interruptible; they MUST throw {@link InterruptedException} from
* {@link #exec} when interrupted
* <li>Implementations MUST apply the specified timeout to the execution of the subprocess
* <ul>
* <li>If no timeout is specified, the implementation MAY apply an implementation-specific
* timeout
* <li>If the specified timeout is larger than an implementation-dependent maximum, then the
* implementation MUST throw {@link IllegalArgumentException}; it MUST not silently
* change the timeout to a smaller value
* <li>If the timeout is exceeded, the implementation MUST throw TimeoutException, with the
* timeout that was applied to the subprocess (TODO)
* </ul>
* </ul>
*
* <h2>Optimistic Concurrency</h2>
*
* Bazel may choose to execute a spawn using multiple {@link SpawnRunner} implementations
* simultaneously in order to minimize total latency. This is especially useful for builds with few
* actions where remotely executing the actions incurs high round trip times.
*
* <ul>
* <li>All implementations MUST call {@link SpawnExecutionContext#lockOutputFiles} before writing
* to any of the output files, but may write to stdout and stderr without calling it. Instead,
* all callers must provide temporary locations for stdout & stderr if they ever call multiple
* {@link SpawnRunner} implementations concurrently. Spawn runners that use the local machine
* MUST either call it before starting the subprocess, or ensure that subprocesses write to
* temporary locations (for example by running in a mount namespace) and then copy or move the
* outputs into place.
* <li>Implementations SHOULD delay calling {@link SpawnExecutionContext#lockOutputFiles} until
* just before writing.
* </ul>
*/
public interface SpawnRunner {
/**
* Used to report progress on the current spawn. This is mainly used to report the current state
* of the subprocess to the user, but may also be used to trigger parallel execution. For example,
* a dynamic scheduler may use the signal that there was a cache miss to start parallel execution
* of the same Spawn - also see the {@link SpawnRunner} documentation section on "optimistic
* concurrency".
*
* <p>{@link SpawnRunner} implementations should post a progress status before any potentially
* long-running operation.
*/
interface ProgressStatus {
/** Post this progress event to the given {@link ExtendedEventHandler}. */
void postTo(ExtendedEventHandler eventHandler, ActionExecutionMetadata action);
}
/**
* A context that binds a {@link Spawn} to a {@link SpawnRunner}.
*
* <p>This interface may change without notice.
*
* <p>Implementations must be at least thread-compatible, i.e., they must be safe as long as each
* instance is only used within a single thread. Different instances of the same class may be used
* by different threads, so they MUST not call any shared non-thread-safe objects.
*/
interface SpawnExecutionContext {
/**
* Returns an id for this spawn, unique within the context of this Bazel server instance, to be
* used for logging. Note that a single spawn may be passed to multiple {@link SpawnRunner}
* implementations, so any log entries should also contain the identity of the spawn runner
* implementation.
*/
int getId();
/**
* Sets the remote or disk cache digest for this spawn.
*
* <p>This is the digest that identifies a spawn result stored in a remote or disk cache. It
* should be set whenever the spawn is looked up in the cache, and later retrieved via {@link
* #getDigest} to be incorporated in the {@link SpawnResult} for a spawn that was executed due
* to a cache miss.
*
* @throws IllegalStateException if called multiple times with different digests.
*/
void setDigest(Digest digest);
/**
* Returns the remote or disk cache digest for this spawn.
*
* <p>Only available if {@link #setDigest} has been previously called.
*/
@Nullable
Digest getDigest();
/**
* Prefetches the Spawns input files to the local machine. There are cases where Bazel runs on a
* network file system, and prefetching the files in parallel is a significant performance win.
* This should only be called by local strategies when local execution is imminent.
*
* <p>Should be called with the equivalent of: <code>
* policy.prefetchInputs(
* Iterables.filter(policy.getInputMapping().values(), Predicates.notNull()));
* </code>
*
* <p>Note in particular that {@link #getInputMapping} may return {@code null} values, but this
* method does not accept {@code null} values.
*
* <p>The reason why this method requires passing in the inputs is that getInputMapping may be
* slow to compute, so if the implementation already called it, we don't want to compute it
* again. I suppose we could require implementations to memoize getInputMapping (but not compute
* it eagerly), and that may change in the future.
*/
ListenableFuture<Void> prefetchInputs() throws ForbiddenActionInputException;
/**
* Prefetches the Spawns input files to the local machine and wait to finish.
*
* @see #prefetchInputs()
*/
default void prefetchInputsAndWait()
throws IOException, ExecException, InterruptedException, ForbiddenActionInputException {
ListenableFuture<Void> future = prefetchInputs();
try (SilentCloseable s =
Profiler.instance().profile(ProfilerTask.REMOTE_DOWNLOAD, "stage remote inputs")) {
future.get();
} catch (ExecutionException e) {
Throwable cause = e.getCause();
if (cause != null) {
throwIfInstanceOf(cause, IOException.class);
throwIfInstanceOf(cause, ExecException.class);
throwIfInstanceOf(cause, ForbiddenActionInputException.class);
throwIfInstanceOf(cause, RuntimeException.class);
}
throw new IOException(e);
} catch (InterruptedException e) {
future.cancel(/*mayInterruptIfRunning=*/ true);
throw e;
}
}
/**
* The input file metadata cache for this specific spawn, which can be used to efficiently
* obtain file digests and sizes.
*/
InputMetadataProvider getInputMetadataProvider();
/** An artifact expander. */
// TODO(ulfjack): This is only used for the sandbox runners to compute a set of empty
// directories. We shouldn't have this and the getInputMapping method; maybe there's a way to
// unify the two? Alternatively, maybe the input mapping should (optionally?) contain
// directories? Or maybe we need a separate method to return the set of directories?
ArtifactExpander getArtifactExpander();
/** A spawn input expander. */
// TODO(moroten): This is only used for the remote cache and remote execution to optimize
// Merkle tree generation. Having both this and the getInputMapping method seems a bit
// duplicated.
SpawnInputExpander getSpawnInputExpander();
/** The {@link ArtifactPathResolver} to use when directly writing output files. */
default ArtifactPathResolver getPathResolver() {
return ArtifactPathResolver.IDENTITY;
}
/**
* All implementations must call this method before writing to the provided stdout / stderr or
* to any of the output file locations. This method is used to coordinate - implementations must
* throw an {@link InterruptedException} for all but one caller.
*
* <p>This method may look at various outputs from the finished action to decide whether to grab
* the lock. It may decide that the failure is of a character where the other branch should be
* allowed to finish this action. In that case, this method will throw {@link
* InterruptedException} to stop itself.
*
* @param exitCode The exit code from running the command. This and the other parameters are
* used only to determine whether to ignore failures, so pass 0 if you know the command was
* successful or you don't yet have success information. The exit code may be from a single
* action process or from a worker that died.
* @param errorMessage The error messages returned from the command, possibly in other ways than
* through stdout/err.
* @param outErr The location of the stdout and stderr files from the command. May be null.
* @throws InterruptedException if the error info indicates an error we can ignore or if we got
* interrupted before we finished.
*/
void lockOutputFiles(int exitCode, String errorMessage, FileOutErr outErr)
throws InterruptedException;
/**
* Returns whether this spawn may be executing concurrently under multiple spawn runners. If so,
* {@link #lockOutputFiles} may raise {@link InterruptedException}.
*/
boolean speculating();
/** Returns the timeout that should be applied for the given {@link Spawn} instance. */
Duration getTimeout();
/** The files to which to write stdout and stderr. */
FileOutErr getFileOutErr();
/**
* Returns a sorted map from input paths to action inputs.
*
* <p>Resolves cases where a single input of the {@link Spawn} gives rise to multiple files in
* the input tree, for example, tree artifacts, runfiles trees and {@code Fileset} input
* manifests.
*
* <p>{@code baseDirectory} is prepended to every path in the input key. This is useful if the
* mapping is used in a context where the directory relative to which the keys are interpreted
* is not the same as the execroot.
*/
SortedMap<PathFragment, ActionInput> getInputMapping(
PathFragment baseDirectory, boolean willAccessRepeatedly)
throws ForbiddenActionInputException;
/** Reports a progress update to the Spawn strategy. */
void report(ProgressStatus progress);
/**
* Returns the context registered for the given identifying type or {@code null} if none was
* registered.
*/
@Nullable
<T extends ActionContext> T getContext(Class<T> identifyingType);
/** Returns whether rewinding is enabled. */
boolean isRewindingEnabled();
/** Throws if rewinding is enabled and lost inputs have been detected. */
void checkForLostInputs() throws LostInputsExecException;
/** Returns action-scoped file system or {@code null} if it doesn't exist. */
@Nullable
FileSystem getActionFileSystem();
}
/**
* Run the given spawn.
*
* @param spawn the spawn to run
* @param context the spawn execution context
* @return the result from running the spawn
* @throws InterruptedException if the calling thread was interrupted, or if the runner could not
* lock the output files (see {@link SpawnExecutionContext#lockOutputFiles(int, String,
* FileOutErr)})
* @throws IOException if something went wrong reading or writing to the local file system
* @throws ExecException if the request is malformed
*/
SpawnResult exec(Spawn spawn, SpawnExecutionContext context)
throws InterruptedException, IOException, ExecException, ForbiddenActionInputException;
/** Returns whether this SpawnRunner supports executing the given Spawn. */
boolean canExec(Spawn spawn);
/** Returns whether this SpawnRunner supports executing the given Spawn using legacy fallbacks. */
default boolean canExecWithLegacyFallback(Spawn spawn) {
return false;
}
/** Returns whether this SpawnRunner handles caching of actions internally. */
boolean handlesCaching();
/** Returns the name of the SpawnRunner. */
String getName();
/**
* Removes any files or directories that this spawn runner may have put in the sandbox base.
*
* <p>It is important that this function only removes entries that may have been generated by this
* build, not any possible entries that a future build may generate.
*
* @param sandboxBase path to the base of the sandbox tree where the spawn runner may have created
* entries
* @param treeDeleter scheduler for tree deletions
* @throws IOException if there are problems deleting the entries
*/
default void cleanupSandboxBase(Path sandboxBase, TreeDeleter treeDeleter) throws IOException {}
/**
* Returns a {@link SpawnResult.Builder} prepopulated with the runner name and the spawn digest.
*/
default SpawnResult.Builder getSpawnResultBuilder(SpawnExecutionContext context) {
return new SpawnResult.Builder().setRunnerName(getName()).setDigest(context.getDigest());
}
}